
The Scarecrow — guide
Guide: The Scarecrow
In short
The Scarecrow is a Legendary Support from the Undead Hordes with Spirit affinity: he revives fallen allies, cuts cooldowns for the team, hands out ACC and RES, and brings a +60 ACC aura in all battles. He shines in Hydra, Chimera and the Undead Hordes Crypt, and holds his own in Arena. Build priority is Speed and survivability, with Accuracy as a secondary concern.
Strengths
- Stitching revives one ally at 50% HP with a 50% turn meter fill and Block Damage for 2 turns, and gives the whole team a 25% damage reduction buff.
- Thinker reduces the cooldowns of every ally except himself by 1 turn and adds +50% ACC and +50% RES for 2 turns — it speeds up the entire team.
- Single Mind: he revives himself at 50% HP and 50% turn meter and cleanses all debuffs from the team, then gains immunity to Fear, True Fear, Provoke and Freeze once anyone has died in the battle.
- A +60 ACC aura that works in every battle, for free.
- Crow Killer hits twice at 2.85× ATK and applies Decrease RES and Decrease ACC that cannot be resisted once an ally, including him, has died in the battle.
Weaknesses
- No healing and no shields — his support is revive, Block Damage and cooldown reduction only.
- Long cooldowns; without books the cycle falls apart, and Thinker does not reduce its own cooldown.
- Negligible damage (936 ATK) — he is not a threat on his own.
- Drops off in hard content, where you want a real healer or tank.
Where to use
Best areas are Hydra (4.5), Chimera (4.5) and the Undead Hordes Crypt (4.5) — his revive and cooldown push carry those fights. Then come Clan Boss (4.0), Classic Arena and Live Arena (4.0), dungeons (4.0) and Al-Naemeh. Weakest in hard content (3.0).
Stats and gear
Stack Speed first, then HP and DEF — he has to survive long enough to land Stitching. ATK and crit stats are wasted on him.
- SPD: 200–250+ (closer to 250+ for PvP).
- HP: 60–80k, DEF: 2500–3000+.
- ACC: 150–250 if you want his A1 debuffs to land (his aura does not buff himself).
- RES: 200+ if the build allows.
- Sets: Reflex, Regeneration, Perception, Stoneskin, Chronophage, Mercurial.
- Relics: Golden Elixir, Chrysalid of Rebirth, Okulos Kustodion.
Masteries and blessings
Go down the Support tree — Growing Resolve, Unflinching, Power Reset, Damage Mitigation, Revival's Boon — and take the Defence side for Undead Bulwark. Blessings: Polymorph, Ward of the Fallen, Intimidating Presence.
Tombs
Book Stitching first: two books drop its cooldown from 6 to 4, so the revive actually comes back around. Then Thinker (5→3) to keep the cooldown push rolling. Crow Killer last, purely for the 50→75% debuff chance.
Verdict
A solid 4.0-tier support for Hydra, Chimera and the Crypt: he revives, speeds up the team and feeds ACC. Not a healer, but paired with a real one he solves the ugliest mechanics in the game.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Scarecrow is a Legendary champion in RAID: Shadow Legends from the Undead Hordes faction (The Corrupted), role — Support, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Crow Killer | Attacks an enemy 2 times. The first hit has a 50% (75%) chance of placing a 50% Decrease RES debuff for 2 turns. The second hit has a 50% (75%) chance of placing a 50% Decrease ACC debuff for 2 turns. These debuffs cannot be resisted if at least one ally, including the hero, was killed during the battle. Damage based on [ATK] = 2.85 × [ATK] per hit (2 times) Effects: 50% Decrease ACC, 50% Decrease RES | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Debuff Chance +10% Lvl 5 Debuff Chance +15% |
Thinker Cooldown: 5 turns | Reduces the cooldowns of all allies' skills, except this Champion's, by 1 turn. Places a 50% Increase RES buff and a 50% Increase ACC buff on the team for 2 turns. Effects: 50% Increase ACC, 50% Increase RES, Decreases skill cooldowns | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Stitching Cooldown: 6 turns | Revives an ally with 50% HP, fills their Turn Meter by 50%, and places a Block Damage buff on them for 2 turns. Also places a 25% Strengthen buff on all allies for 2 turns. Effects: Block Damage, Revives allies, Unkillable | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Single Mind (Passive) Cooldown: 4 turns | Active Effect: Revives with 50% HP and 50% Turn Meter when killed. Then removes all debuffs from allies. Passive Effect: Gains immunity to Fear, True Fear, Provoke, and Frostbite if any ally, including this Champion, has been killed during the battle. Effects: Revives, Removes debuffs | Lvl 2 Cooldown -1 |
| Aura | Increases allies' ACC in all battles by 60. |
Where to get
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Question — answer
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