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Metalshaper
Rare Lizardmen Spirit Support

Metalshaper — guide

Gaellen Pact
VerdictVault (fusion fodder)
2.5/5
Speed90HP16350Defense1079Attack859
Clan Boss2
Hydra1
Chimera2
Arena1.5
Dungeons2
Hard dungeons1
Doom Tower2
Faction Wars2
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Metalshaper

In short

Metalshaper is a Rare Support from the Lizardmen faction with a DEF aura for Faction Crypts. His kit is a team-wide Shield, a single-target debuff cleanse with a heal and DEF up — fine early and in Faction Wars, but he does not scale. Build HP/DEF/SPD and treat him as Faction Crypts filler or fusion material.

Strengths

  • Tempered Steel puts a Shield on all allies for 2 turns, and shield strength scales with his level — real protection in early content.
  • Salvation removes all debuffs from the ally with the most damage taken, heals for 20% of his MAX HP and adds a 25% DEF buff for 3 turns.
  • Aura: +15% Ally DEF in Faction Crypts — a free boost for the whole Lizardmen team.
  • Transfer (A1) hits off DEF and has a 30% chance to steal a random buff, sometimes stripping a Shield or an ATK up.
  • Rare rarity: cheap to ascend and easy to book.

Weaknesses

  • 90 SPD at 6★ — very slow, so the Shield and heal come too rarely.
  • Cleanse and heal are single-target only; there is no team cleanse.
  • Long cooldowns, and 1,079 base DEF is low for a DEF-scaling kit.
  • Buff steal sits at 30% (40% booked) — never plan around it.

Where to use

Faction Crypts (Lizardmen, 2.0/5) is his home: aura, Shield and cleanse make him a decent second support there. Next come Dungeons, Doom Tower and Chimera (2.0/5) early on, plus Clan Boss (2.0/5) only as a beginner shield bot. Arena (1.5/5) is weak, and Hydra and Hard mode (1.0/5) are off-limits — those need mass cleansing and speed.

Stats and gear

Priority: HP → DEF → SPD. Rough targets: 40–50k HP, 2,000+ DEF, 170–200 SPD, and around 150 ACC if you want the A1 buff steal to land more often. No crit stats needed.

Sets: basic Speed, HP and DEF sets are fine. Gloves HP% or DEF%, chest HP%/DEF%, boots SPD. Relics listed in the build: Golden Elixir and Orb of Transfixion.

Masteries and blessings

Main tree is Support: Invigorated, Survival Speed, Targetfinder; dip into Defense for Unflinching. No blessing is listed in the build — on a champion this tier it is not a priority, so take something defensive if you insist.

Tomes

Book Salvation first: rank 4 gives -1 cooldown plus extra healing, the biggest jump. Then Tempered Steel to rank 5 for -1 cooldown on the Shield. Leave the A1 for last — it only adds damage numbers and steal chance.

Verdict

Vault: keep him as fusion fodder and a Faction Crypts body, but he will not grow with your account.

Build

Key masteries
InvigoratedSurvival SpeedTargetfinderUnflinching
Relics
Golden ElixirOrb of Transfixion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Transfer

Attacks an enemy. Has a 30% chance of stealing a random buff from the target.

Damage based on [DEF]

Lvl 2 – Damage +5%
Lvl 3 – Steal chance +5%
Lvl 4 – Damage +5%
Lvl 5 - Steal Chance +5%
Lvl 6 – Damage +5%
Lvl 7 – Steal chance +5%

Tempered Steel

Places a Shield on allies for 2 turns. The strength of the Shield is proportional to the Champion's level.
Lvl 2 – Shield +5%
Lvl 3 – Shield +5%
Lvl 4 – Shield +10%
Lvl 5 – Cooldown -1

Rescue

Removes all debuffs from the ally with the lowest HP and heals them by 20% of their MAX HP. Places a 25% Increase DEF buff on the ally for 3 turns.
Lvl 2 – Healing +10%
Lvl 3 – Heal +10%
Lvl 4 – Cooldown -1
Increases Ally DEF in Faction Crypts by 15%.

Iron Lizard is a champion from the "Gaellen Pact" faction of the "Lizardmen" alliance. His main role in the team is Support. With his skills, he steals buffs from enemies, places a shield on allies, heals them, and increases their defense. He is suited to artifacts for HP and defense.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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