
Merouka — guide
Guide: Merouka
In short
Merouka is an Epic Orc Defense champion with Magic affinity. Her identity is Revive on Death for the whole team from Healing Slime, plus a single-target full cleanse with a 50% MAX HP heal. She is a narrow support who earns her slot in Faction Wars and a couple of PvE spots — build priority is survivability and speed so Revive on Death actually keeps cycling.
Strengths
- Revive on Death on all allies for 2 turns — wipe insurance in Faction Wars, Hydra and burst-damage bosses.
- Witch of the Wasteland removes every debuff from one ally and heals them for 50% of their MAX HP.
- Her A1 scales off DEF (1.9×DEF multiplier), so a tanky build still deals damage.
- A1 hits twice with a 15% (30% booked) chance to place 30% Decrease SPD for 2 turns.
- Orcs are short on real supports, so she fills a genuine hole in FW.
Weaknesses
- The passive is weak: +2.5% DEF per hit taken, capped at 20%, and it resets each round.
- Long cooldowns on her key skills — without books and speed she mostly idles.
- No team-wide heal and no DEF/ATK buffs: just a single-target heal and Revive on Death.
- Near-useless in Chimera (0.5/5), and below average in Hard mode and Clan Boss.
Where to use
Faction Wars first (3.5/5) — Revive on Death carries Orc runs. Then Hydra (3.0), Arena (3.0) and Dungeons (3.0): Al-Naemeh and Iron Twins reward her cleanse and death insurance. Doom Tower (2.5) and Clan Boss (2.5) only as a situational support. Hard (2.0) and Chimera (0.5) are not her modes — no utility, no damage.
Stats and gear
Priority: SPD → DEF/HP → ACC. Targets: SPD 200–230, DEF 2,500–3,000, HP 45–60k, ACC 150–200 only if you want the A1 Decrease SPD to land; crit is irrelevant. Sets: Stalwart or Regeneration for survival, Perception for speed, Relentless for faster skill cycling, Untouchable/Stoneskin/Bolster for Arena and protecting allies.
Masteries and blessings
Defense tree plus Support: Invigorated, Survival Speed, Revival Blessing, Revival's Boon; Targetfinder from Attack if you want the accuracy. Blessings: Faultless defense as the default tank pick, Cruelty if you need a debuff for bosses, Heavencast for Arena. Relics: Orb of Transfixion or Harp of Kasbiel.
Tomes
Book Healing Slime first — its two −1 cooldown levels nearly double Revive on Death uptime. Second priority is Witch of the Wasteland (−2 cooldown). Leave the A1 for last, and only for the debuff chance.
Verdict
A narrow but honest support: build her if you need Revive on Death for Orc FW and insurance in Al-Naemeh — she isn't competing anywhere else.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Burning Bitterness
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 30% Decrease SPD debuff for 2 turns.
Damage based on Defense
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.9*DEF
Overall Rating*: Strong
Wasteland Witch - Cooldown increased by 5 turns
Removes all debuffs from a team member, then heals them by 50% of their MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Healing Slime - Cooldown 6 turns
Places a Revive on Death debuff on the whole team for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Elastic [P]
Each time this Champion is hit, increases their DEF by 2.5% (max: 20%). Resets each round
PVE Masteries = Merouka: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

PVP Masteries = Merouka: Arena masteries (1v1, 3v3)
Tank

Gifts
Late game
Brutality

Tank
Flawless Defense

Arena Defense
Heaven-Sent

Where to get
Reviews
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Question — answer
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