
Terrorbeast — guide
Guide: Terrorbeast
In short
Terrorbeast is an Epic Orcs champion in the HP role, and his real selling point is a passive that grants all allies +25% HP in every battle. He shines only in Faction Wars, with a little value on Arena offense and in the Dragon's Lair. Build him only if you actually use him: HP and SPD first, damage is a lost cause.
Strengths
- Passive: +25% HP for all allies in every battle — enough reason to keep him in a Faction Wars team.
- A3: two hits on one enemy; if the target dies he restores 100% of his own HP, if it survives it takes a 2-turn Stun. Decent single-target control.
- A2: two hits on random enemies plus 30% Reflect Damage on all allies for 3 turns, with damage scaling off HP.
- A1: 20% chance to extend a random skill's cooldown on the target by 1 turn — occasionally disrupts a boss or an Arena champion.
Weaknesses
- His damage is split: A1 and A3 scale off ATK on a 1,057 base ATK, so they hit for almost nothing.
- 93 base SPD — one of the slowest Epics around, he rarely gets a turn.
- The kit doesn't come together: self-heal only, a conditional Stun, situational Reflect Damage.
- No Shield, no AoE heal, no AoE control — useless in Hydra, Doom Tower and Hard mode.
Where to use
First and foremost Faction Wars (3.0): the HP aura and Reflect Damage help Orcs clear stages. Then Arena offense (2.0) and dungeons (2.0), mainly Iragoth the Ancient Dragon, where he is a pure aura/support body. Skip him in Clan Boss, Hydra, Chimera, Doom Tower and Hard mode (1.0–1.5) — his damage is negligible and his control is too narrow.
Stats and gear
Priority is HP% (A2 damage and his whole value), then SPD (aim for 170–200 so he actually cycles Reflect Damage and the Stun), then ACC (150–200 for the Stun and cooldown extension). DEF% with whatever is left. Ignore C.RATE and C.DMG entirely. From sets, go HP, Speed and Accuracy; the listed relics are Malefic Talon and Orb of Transfixion.
Masteries and blessings
The author's build takes Pierce Defenses (Offense tree), Invigorated and Targetfinder (Support tree). Realistically the Offense tree is wasted on him — he deals no damage — so most points belong in Support (survivability, ACC) and optionally Defense. No blessings are specified: don't invest, he's a vault champion, so the cheapest option is fine if you keep him for Faction Wars.
Tombs
If you must book him: A3 first, since levels 4 and 5 each cut 1 turn of cooldown and make the Stun plus self-heal available more often. Then A2 for the -1 cooldown at the last level. But per the verdict, Epic books are too valuable to spend on Terrorbeast.
Verdict
Vault (fusion): the +25% HP aura is the only reason to ever field him, and only in Faction Wars. Keep him out of serious content.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Painful Bite
Attacks an enemy. Has a 20% chance of increasing the cooldown of a random skill of the target by 1 turn.
Damage based on [ATK]

Sharp Shriek
Attacks random targets 2 times. Places a Reflect Damage 30% buff on all allies for 3 turns.
Damage based on [HP]

Flesh Feast
Attacks an enemy 2 times. If the target dies, restores 100% of their own HP. If the target survives, places a Stun debuff for 2 turns.
Damage based on [ATK]

Increases Ally HP in all Battles by 25%.
Terrorbeast Raid Shadow Legends is a champion from the "Gaellen Pact" alliance of the "Orcs" faction. His main role in the team is HP. He is able to fully restore his HP, stun enemies, and reflect damage. He is most useful in the Arena on offense. Artifacts with HP and DEF will suit him.
Where to get
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