
Teryx the Restless — guide
Guide: Teryx the Restless
In short
Teryx the Restless is a Rare Defense champion of the Lizardmen with Dark affinity. He is a tank built around an AoE Provoke and a team buff — he does not kill things, he holds the wave on himself while the rest of the team deals damage. Gear him for DEF (all his damage scales off it), Accuracy so the Provoke lands, and Speed to keep up with the team.
Strengths
- “Keen Claw” Provokes all enemies for 1 turn; with books the chance goes up to 75% and the cooldown drops to 4 turns.
- Both attacks scale off DEF (3.6× and 3.9×), so while he tanks he still contributes damage.
- “Crown Guard” grants the team a 15% increase buff and puts Counterattack on himself for 2 turns — more Provokes and more hits.
- His A1 gives himself an Accuracy Bonus 25% for 2 turns, which helps land the Provoke.
- As a Rare he is cheap to build and book, and he fits the Lizardmen Crypt.
Weaknesses
- Slow and squishy on base stats: 99 SPD and only 1 178 DEF at 6★, so the numbers have to come from gear.
- Provoke lasts 1 turn and starts at a 50% chance — the control is unreliable without books.
- No shields, no heal, no revive: he only supports through Provoke and the buff.
- He brings almost nothing to Hard mode or Chimera.
Where to use
His best home is Hydra (3.5/5): an AoE Provoke takes pressure off the team and manages targets. Second is the Lizardmen Crypt (3.0/5), where he genuinely helps close Faction Wars. In Clan Boss, Arena and dungeons he is a solid 2/5 — a fine mid-game Provoke tank, nothing more. Doom Tower (1.5), Chimera (1.5) and especially Hard content (1.0) are not worth bringing him to.
Stats and gear
- DEF first — both survivability and damage. Aim for 3 000–4 000+ from percentage gear.
- Accuracy 200+ (up to 250), otherwise Provoke misses in Hydra and on higher stages.
- Speed 180–220 so “Keen Claw” and “Crown Guard” cycle properly.
- HP to round out the percentage and flat rolls, Resistance 200+ if you can spare it.
- Skip crit — 15% base C.RATE is not worth building around.
Sets: Defense (core), Perception (Speed plus Accuracy), Protection and Defiant for extra bulk. Relic: Mask of Rage.
Masteries and blessings
- From the listed build: Puppetmaster.
- Beyond that, take the defensive tree (damage reduction and survivability) plus Support for Accuracy and cooldown cycling — landing the Provoke matters more than his damage.
- Blessing: Phantom touch.
Tombs
Book “Keen Claw” first: level 5 adds +15% debuff chance and level 6 cuts a turn of cooldown, which is by far the biggest upgrade. Then “Crown Guard” (two cooldown reductions); leave the A1 for last.
Verdict
A narrow but usable Rare tank: he earns his slot in Hydra and the Lizardmen Crypt and is filler everywhere else. Build DEF and Accuracy and expect no miracles.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Teryx the Rebel is a Rare champion in RAID: Shadow Legends from the Lizardmen faction (Gaellen Pact), role — Defense, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Point Strike | Attacks an enemy. Places a 25% Increase ACC buff on this Champion for 2 turns. Damage based on [DEF] = 3.6 × [DEF] Effects: 25% Increase ACC | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Damage +10% |
Accurate Claw Cooldown: 5 turns | Attacks all enemies. Has a 50% chance of placing a Provoke debuff for 1 turn. Damage based on [DEF] = 3.9 × [DEF] AoE Effects: Provoke | Lvl 2 Damage +10% Lvl 3 Debuff chance: +10% Lvl 4 Damage +10% Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Crown Defense Cooldown: 5 turns | Places a 15% Strengthen buff on the team for 2 turns. Places a Counterattack buff on itself for 2 turns. Effects: Counterattack, 15% Strengthen | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
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