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BroodLord
Epic Lizardmen Force Defense

BroodLord — guide

Gaellen Pact
VerdictVault (fusion fodder)
2.5/5
Speed99HP17340Defense1421Attack727
Clan Boss1.5
Hydra2
Chimera2
Arena2
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars3.5
Two-facedVault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: BroodLord

In short

BroodLord is an Epic Defense champion of the Lizardmen (Force affinity) whose entire kit scales off DEF: shields, Block Debuffs, an AoE stun and a +25% DEF aura in all battles. He is mostly a Faction Wars pick, where he brings both the aura and crowd control; everywhere else he is an average Epic. Build Speed and Accuracy first, or his stun and provoke simply will not land.

Strengths

  • Aura of +25% DEF to all allies in all battles — free value for any team, in Faction Wars and dungeons alike.
  • His A3 is an AoE Stun for 1 turn at 40–50%, rising to 75% against enemies under Decrease SPD.
  • The passive spreads a 30% Decrease SPD for 2 turns on attackers, so he sets up the conditions for his own stun and provoke.
  • His A2 puts a Shield plus Block Debuffs on one ally and a 20% max HP Shield on himself — decent protection for your key damage dealer.
  • All his damage is DEF-based, so a tanky build still hits and does not waste a slot.

Weaknesses

  • Only 99 base Speed — without Speed gear he moves last and stuns too late.
  • The A1 provoke only works on targets under Decrease SPD and is chance-based on top of that.
  • No healing, no revive, no cleanse for the team — a very narrow support.
  • Weak ratings: Clan Boss 1.5, 2.0 almost everywhere, only Faction Wars at 3.5.

Where to use

  • Faction Wars (3.5) — his real home: DEF aura, AoE stun and a shield for the carry.
  • Hydra and Chimera (2.0) — a budget control plus aura option when your support roster is thin.
  • Dungeons, Doom Tower, hard mode (2.0) — situational, on stages where an extra stun helps.
  • Arena (2.0) — the author explicitly does not recommend him for PvP: too slow and too conditional.
  • Clan Boss (1.5) — skip him there.

Stats and gear

  • Priority: DEF (~2500–3000+), then Accuracy 200–250 (higher for Doom Tower and hard content), Speed 170–200, HP as extra bulk.
  • C.RATE and C.DMG are not worth investing in — his damage comes from DEF.
  • Sets from the build list: Speed, Divine Speed, Perception, Guardian.

Masteries and blessings

  • Trees listed in the build: Survival Speed, Unflinching, Puppetmaster.
  • Use the PvE setup for dungeons, Clan Boss, Doom Tower and Faction Wars; the PvP setup is not recommended for him.
  • Blessings: Cruelty, Emergency Heal. Relics: Mask of Rage, Golden Elixir.

Tomes

Book the A2 first: its cooldown drops from 5 to 3 turns, and the Shield plus Block Debuffs is the reason to bring him at all. Then finish the A3 (+10% stun chance, cooldown down to 3); the A1 comes last.

Verdict

An Epic for one mode — Faction Wars. The site's verdict: vault (fusion). If your Lizardmen are struggling, give him Speed and Accuracy and run him as an aura plus AoE stun, but do not push him into your main roster.

Build

Artifact sets
SpeedDivine SpeedPerceptionGuardian
Key masteries
Survival SpeedUnflinchingPuppetmaster
Blessings
CrueltyEmergency Heal
Relics
Mask of RageGolden Elixir

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Patient Tactician

Attacks an enemy 2 times. Has a 30% (50%) chance of placing a Provoke debuff for 1 turn if the target is affected by a Decrease SPD debuff.
Damage based on [DEF] = 1.6 × [DEF] (2 times)
Provoke
Lvl 2 Damage +5%
Lvl 3 Debuff chance +5%
Lvl 4 Damage +5%
Lvl 5 Debuff chance +5%
Lvl 6 Debuff chance +10%


Pack Protection

Places an Ally Protection 50% buff on an ally for 2 turns, then places a Block Debuffs buff on the same ally for 1 turn.
Places a Shield buff equal to 20% of this Champion's MAX HP on themselves for 2 turns.
Block Debuffs
Ally Protection 50%
Shield
Cooldown: 5 turns
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1


Deep Tremor

Attacks all enemies. Has a 40% (50%) chance of placing a Stun debuff for 1 turn.
If enemies are affected by a Decrease SPD debuff, this chance increases to 75%.
Damage based on [DEF] = 3.8 × [DEF] AoE
Stun
Cooldown: 4 Turns
Lvl 2 Damage +5%
Lvl 3 Debuff chance: +5%
Lvl 4 Damage +5%
Lvl 5 Debuff chance: +5%
Lvl 6 Cooldown -1

Overseer (Passive)
When this Champion or allies under Ally Protection are hit, has a 30% chance of placing a 30% Decrease SPD debuff on the attacking enemy for 2 turns.
30% Decrease SPD debuff
Lvl 2 Debuff chance: +5%
Lvl 3 Debuff chance: +5%
Lvl 4 Debuff chance: +5%

25% Defense Aura in all battles

Increases Ally DEF in all battles by 25%.

PVE Masteries = Beastman: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


PVP Masteries = Beast Wrestler: masteries for Arena (1v1, 3v3)

This hero is not recommended for PVP


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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