
Twinclaw Disciple — guide
Guide: Twinclaw Disciple
In short
Twinclaw Disciple is a Rare Attack Orc of the Gaellen Pact with three single-target hits and a decent debuff package: Heal Reduction, Weaken and Block Non-Basic Skills. His base stats are poor (1,365 ATK, 85 SPD), so his only real home is Faction Wars and, at a stretch, Chimera. Build him cheap: Speed and Accuracy so the debuffs actually land.
Strengths
- A1 places a 100% Heal Reduction for 2 turns at a 35% chance, going up to 45% once upgraded — it cuts healing on bosses and tanky targets.
- A3 applies Block Non-Basic Skills, and the chance becomes 100% if the target already has Heal Reduction. Simple A1 → A3 combo.
- A2 brings 15% Weaken for 2 turns — small, but your damage dealers will take it.
- Force affinity hits Spirit champions without a damage penalty, and Orcs don't always have a spare debuffer for Faction Wars.
Weaknesses
- Rare-tier damage stats: 1,365 ATK and 892 DEF means no damage and poor survival.
- 85 base Speed — in Arena and dungeons he barely gets a turn.
- Every skill is single-target, no AoE, so he can't clear waves.
- No self-buffs, shields or healing — his survivability is close to zero.
Where to use
His best scores are Faction Wars (2.0) and Chimera (2.0): in Faction Wars he fills an Orc debuffer slot, in Chimera he only tops up debuffs. Everything else sits at 1.0 — Clan Boss, Hydra, Arena, dungeons, Doom Tower — he doesn't belong there. Overall rating 1.5.
Stats and gear
Priority: Speed → Accuracy → ATK% and Critical Rate. Rough targets: 170–190 Speed, 150–200 Accuracy (less is fine for Faction Wars, more for stage 20+ dungeons), 70–100% Critical Rate, Critical Damage with whatever is left. Sets: Speed + Perception, or Accuracy + Speed — the whole point is landing debuffs. From the build list, the relic is Malefic Talon.
Masteries and blessings
Offense tree, with Pierce Defenses as the key pick, then the usual damage-dealer spread. Take the second tree for survival (Defense or Support) — in Faction Wars he takes hits more often than you'd like. The recommended build lists no blessing, and investing one in a vault champion isn't worth it.
Tombs
If you genuinely use him in Faction Wars, put books into A3 only: level 4 gives -1 cooldown, so the A1 → A3 combo comes around more often. The -1 cooldown on A2 sits at level 7 — expensive and not worth it. Realistically, he doesn't deserve books at all.
Verdict
Fusion food or a Faction Wars filler. The site author's verdict is "vault (fusion)", and it's hard to argue with that.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
| Skill | Description | Level Upgrades |
![]() Laceration | Attacks an enemy. Has a 35% chance of placing a 100% Healing Reduction debuff for 2 turns. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +5% Lvl 6 – Buff/Debuff chance +10% |
![]() Fatal Slash | Attacks an enemy. Has a 50% chance of placing a 15% Weaken debuff for 2 turns. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +10% Lvl 5 – Buff/Debuff Chance +10% Lvl 6 – Buff/Debuff Chance +15% Lvl 7 – Cooldown -1 |
![]() Shred | Attacks an enemy. With a 50% chance, places Block Active Skills for 2 turns. If the target is under a Healing Reduction debuff, the chance to place the debuff increases to 100%. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Cooldown -1 |
Adept is a champion from the Gaellen Pact alliance of the Orcs faction in Raid Shadow Legends. His main role in the team is Attack. When attacking, he places Healing Reduction, Weaken, and Block Active Skills debuffs on enemies. He is recommended to use artifacts for Attack and Critical Rate.
PVE Masteries = Adept: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

PVP Masteries = Acolyte: masteries for Arena (1v1, 3v3)

Where to get
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Question — answer
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