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Aeshma
Epic Knights Revenant Magic Attack

Aeshma — guide

The Corrupted
VerdictLevel up
3/5
Speed98HP14535Defense980Attack1354
Clan Boss3.5
Hydra2
Chimera2.5
Arena2
Dungeons2
Hard dungeons2
Doom Tower1.5
Faction Wars3.5
For Clan Boss
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Aeshma

In short

Aeshma is an Epic Attack champion of the Knights Revenant, Magic affinity. He is a debuff-oriented nuker for Clan Boss and Faction Wars: Poison on his default, an AoE Weaken, and a single-target skill that strips buffs and extends debuffs. Build him for Accuracy and Speed first, raw damage second.

Strengths

  • A2 places 25% Weaken on all enemies for 2 turns; booked it hits 100% chance with a 3-turn cooldown, so the debuff is almost always up.
  • A1 hits twice and each hit has a 20% (30%) chance to place a 5% Poison for 2 turns — steady chip damage on bosses.
  • A3 is a 6×ATK single-target hit that reduces all buffs on the target by 1 turn and extends all its debuffs by 1 turn — damage plus real utility.
  • Passive heals him for 3% of his max HP every time an enemy takes Poison damage, which keeps him alive in long fights.
  • Very comfortable Faction Wars pick: debuffs and damage in one slot.

Weaknesses

  • Low bases: 1,354 ATK, 14,535 HP, 980 DEF and 98 SPD — his damage is modest for an Attack champion.
  • Poison is only 5%, single-target, at 20–30% chance — you will not stack it quickly.
  • Accuracy demands eat gear slots that would otherwise go into damage.
  • Outside Clan Boss and Faction Wars he is average: Doom Tower 1.5, Hydra 2.0, Arena 2.0.

Where to use

Clan Boss (3.5) and Faction Wars (3.5) come first. Chimera (2.5) is fine if you need Weaken and debuff extension. Arena, dungeons and Hard mode (2.0) are situational picks for specific rooms. Doom Tower (1.5) is not his mode.

Stats and gear

Accuracy first — around 200–250 for Clan Boss so debuffs land reliably. Then Speed (170–200), 100% C.RATE, C.DMG and ATK%. Add HP/DEF with whatever is left.

  • Sets: Perception and Speed for Accuracy and turn cycle; Savage or Cruel when you want damage; Lifesteal for sustain on the boss.
  • Stat picks: SPD boots, C.RATE or C.DMG gloves, ATK% ring, C.DMG amulet, ACC banner.

Masteries and blessings

Standard PvE nuker spread for Clan Boss, dungeons and Faction Wars: Pierce Defenses and Boss Slayer for damage, plus Pouncing Strike. For Arena the same core, leaned toward single-target burst.

  • Blessings: Phantom touch for extra hits of damage, Cruelty when you want more damage on the target.
  • Relics: Malefic Talon, Irethi Coronet, Arachnelixir.

Tombs

Book A2 first: the books take Weaken to 100% chance and the cooldown down to 3 — that is his main contribution to raid damage. Then A3, which also reaches 100% chance and a 3-turn cooldown. Leave A1 for last; it only adds damage and pushes the Poison chance from 20% to 30%.

Verdict

Level him — primarily for Clan Boss, where Weaken, Poison and debuff extension all pull their weight. He is not a universal damage dealer, but he fills his niche honestly.

Build

Key masteries
Pierce DefensesPouncing StrikeBoss Slayer
Blessings
Phantom touchCruelty
Relics
Malefic TalonIrethi CoronetArachnelixir

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Oozing Sickle

Attacks an enemy 2 times. Each hit has a 20% (30%) chance of placing a 5% Poison debuff for 2 turns.
Damage based on [ATK] = 1.9 × [ATK] (2 times)
5% Poison
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Debuff chance: +10%

Wasting Ailment

Attacks all enemies. Has a 75% (100%) chance of placing a 25% Weaken debuff for 2 turns.
Damage based on [ATK] = 4 × [ATK] AoE
Weaken
Cooldown: 4 turns
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Debuff chance +10%
Level 5: Debuff chance +15%
Level 6: Cooldown -1

Sluggishness

Attacks an enemy. Has a 75% (100%) chance to reduce the duration of all enemy buffs by 1 turn.
Has a 75% (100%) chance to increase the duration of all debuffs on the target by 1 turn.
Damage based on [ATK] = 6 × [ATK]
Decreases buff duration
Increases debuff duration
Cooldown: 4 turns
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Debuff chance +10%
Level 5: Debuff chance +15%
Level 6: Cooldown -1

​Poison Blood (Passive)

When an enemy takes damage from Poison, heals by 3% of their MAX HP.

PVE Masteries = Aeshma: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Standard PVE


Nuker


PVP Masteries = Aeshma: Arena masteries (1v1, 3v3)

Nuker


Gifts

Damage Dealer
Ghost Touch


Late Game
Cruelty


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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