
Ailil — guide
Guide: Ailil
In short
Ailil is a Void Legendary Attack champion from the Sylvan Watchers, and his real job is arena disruption rather than damage. Everything that matters in his kit — buff stealing and stripping — cannot be resisted. Build him fast and tanky first, damage second.
Strengths
- A3 is a team-wide strip: all DEF buffs and Increase ATK are removed and replaced with Decrease DEF 60% and Weaken 25% for 2 turns, plus Block Buffs for 1 turn. Neither the removal nor the debuffs can be resisted.
- A1 steals every buff on the target the first time it lands on them, also unresistable; later hits gain +10% damage per buff still sitting on the enemy.
- A2 ignores Increase ATK, Stone Skin, Increase DEF and Ally Protect. If it kills, Ailil is fully healed and gains Stone Skin for 1 turn.
- Aura gives +25% C.RATE to all allies in all battles — free value for arena and farming alike.
- Passive adds +2,000 HP and +100 DEF per 1,000 ATK, and gives 10% turn meter every time he receives a buff.
Weaknesses
- Damage is genuinely low. With 1,630 base ATK he is not a nuker even in Savage or Relentless.
- Nothing useful for Clan Boss or Doom Tower: no poisons, no HP burn, no boss control.
- Once the buffs are stripped his value drops hard — he is a one-pass opener.
- Legendary tomes for utility output, not numbers.
Where to use
Arena first: Classic Arena and Tag Team Arena (4.5/5), where his strip plus Decrease DEF sets up the kill. Faction Wars is 5/5 — he carries the faction. Chimera sits at 3.5, while Hydra, dungeons and Hard mode are 3.0 as a pure buff-strip support. Clan Boss and Doom Tower (2.0) are not worth the slot.
Stats and gear
Priority: SPD 250–300+ to move first in arena, then HP and DEF to survive, plus ATK to feed the passive (every 1,000 ATK = +2,000 HP and +100 DEF). Push C.RATE to 75–100% only if you want some damage — the aura already gives +25%. Accuracy is wasted: the key effects are unresistable.
- Relentless is the best pick — more A3 uptime.
- Savage, Cruel, Lethal if you want him to hit.
- Relics: Malefic Talon, The Cat's Gaze, Gorecrescent.
Masteries and blessings
Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Constant Onslaught, Bloodthirsty Prowess. Take a Defense or Support tree second for survivability and speed; Accuracy masteries are dead weight on him. Blessings: Soul Reap as the default, Lightning Cage as the alternative.
Tomes
Book A3 to level 4 first for the -1 cooldown — that is the skill you actually cast every fight. Then A2 for its cooldown reduction. Damage levels are optional on a pure strip build.
Verdict
Vault (fusion) material by the site author's call — unique skills, weak damage. Build him only for arena stripping or finishing Sylvan Watchers.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Knotted Scythe
Attacks 1 enemy. Steals all buffs from the target the first time this Champion hits them with this skill. This effect cannot be resisted.
Each subsequent time this attack hits an enemy, no buffs will be stolen. Instead, damage will be increased by 10% for each buff on the target.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Piercing Blade - 4-turn cooldown
Attacks 1 enemy. Will ignore [Strengthen], [Stoneskin], [Increase DEF] and [Ally Protection] buffs.
If this attack kills an enemy, fully heals this Champion and places a [Stoneskin] buff on them for 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Autumn Wind - Cooldown reduced by 4 turns
Attacks all enemies.
Before attacking, removes all Increase DEF buffs from targets and replaces them with a 60% Decrease DEF debuff for 2 turns. Also removes all Strengthen buffs from targets and replaces them with a 25% Weaken debuff for 2 turns.
Places a Block Buffs debuff for 1 turn on enemies that are not under [Increase DEF] or [Strengthen] buffs before the attack.
Buff removal and debuff placement cannot be resisted.
Lvl 2: Damage +10%
Lvl 3: Damage +10%
Lvl 4: Cooldown -1
Natural Strength (Pass.)
Increases this Champion's HP by 2000 and DEF by 100 for each 1000 of their ATK.
Fills this Champion's Turn Meter by 10% every time they receive a buff.
Aura
Increases allies' C.RATE in all battles by 25%
Gifts
Damage Dealer
Soul Reaper

Arena Offenses
Lightning Cage

Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.
















