
Alice the Wanderer — guide
Guide: Alice the Wanderer
In short
Alice the Wanderer is a Legendary Magic Attack champion of the Sacred Order. Her identity is cooldown control — the A2 extends every enemy skill's cooldown across the whole team — plus a flat +30% Attack aura in all battles, so she pays off before she even takes a turn. Build her for damage with mandatory Speed and Accuracy; she peaks in Arena and Fire Knight's Castle and drops off in Doom Tower and hard content.
Strengths
- Temporary Cyclone is an AoE that pushes every enemy skill's cooldown by 2 turns and cuts Turn Meter by 15% (30% if a skill was already maxed) — it wrecks rotation-based teams.
- +30% Attack aura for all allies in all battles: a free slot in any composition.
- Killer of Queens ignores 20% of the target's Defence and, if the original target dies, also hits the enemy with the lowest HP, ignoring 20% Defence again — a solid finisher.
- The Tick-Tock passive adds 3% damage for each remaining cooldown turn on the enemy's skills, calculated per target — the more cooldowns they carry, the harder she hits.
- The A1 hits twice, and three times against a target that has an active skill on cooldown, while stripping a random buff on every hit.
Weaknesses
- Base Speed 99 and Defence 1068 — squishy, folds to the first focus or control lock.
- Only 10 base Accuracy, so her signature debuffs simply miss without gear investment.
- Damage is mostly single-target; the only AoE is the A2 at a 4.2× multiplier.
- The passive is dead weight against enemies with short or no cooldowns, which is why Doom Tower and hard content rate low.
Where to use
Best homes are Classic Arena and Tag Team Arena (4.5), with Live Arena and Faction Wars (4.5) close behind — that is where the A2 and the aura carry. In dungeons (4.0) she is genuinely good in Fire Knight's Castle and against Iragoth, where denying the boss rotation matters. Hydra (3.5) and Chimera (3.0) are playable but not her best look; Doom Tower (2.5) and hard content (3.0) are stage-specific picks only.
Stats and gear
Priority: Critical Rate to 100%, then Attack%, Critical Damage, Speed and Accuracy.
- Rough targets: 100% Critical Rate, 200%+ Critical Damage, 4000–5000+ Attack, 190–220 Speed, 200–250 Accuracy for Arena and debuff-heavy dungeons.
- Sets: Savage, Cruel, Lethal or Merciless for damage; Perception when you need Accuracy and Speed together; Stoneskin for an Arena build that must survive the opening turn.
- Relics worth slotting: Malefic Talon, The Cat's Gaze, Gorecrescent.
Masteries and blessings
Go down the Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Constant Onslaught, Bloodthirsty Prowess. Spend the rest on Speed/Accuracy and survivability — survivability for Arena, raw damage for PvE.
- Blessings: Phantom Touch as the default PvE damage pick, Crushing Rend in Arena against tanky walls, Brimstone if you want a reliable debuff. Soul Reap and Temporal Chains are situational.
Tomes
Book Temporary Cyclone first: levels 4–5 push the debuff chance to 100% and level 6 cuts the cooldown — without that the A2 is unreliable. Then Killer of Queens (cooldown reduction at level 4 plus damage). Leave the A1 for last; it only adds damage and buff-strip chance.
Verdict
Excellent Arena control with a genuinely useful aura, but fragile and gear-hungry. Pick her when you need to break enemy rotation and close kills — she is not a solve-everything champion.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Alice the Wonder — a Legendary champion in RAID: Shadow Legends from the Sacred Order faction (Telerian League), role — Attack, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Sharp Sword | Attacks an enemy 2 times. If any of the target's active skills are on cooldown, deals an extra hit. Each hit has an 80% (100%) chance of decreasing the duration of a random buff on the target by 1 turn. Damage based on [ATK] = 1.7 × [ATK] (2 times) Effects: Decreases buff duration | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Chance to reduce: +10% Lvl 5 Chance to reduce: +10% |
Temporary Cyclone Cooldown: 4 turns | Attacks all enemies. Has a 75% (100%) chance to increase the cooldown of all enemy skills by 2 turns. Also has a 75% (100%) chance to decrease each target's Turn Meter by 15%. If at least one of the target's skills had its cooldown increased to the maximum, decreases their Turn Meter by 30%. Damage based on [ATK] = 4.2 × [ATK] AoE Effects: Extends skill cooldowns, Decreases Turn Meter | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Queen Slayer Cooldown: 4 turns | Attacks an enemy. Ignores 20% of the target's DEF. If the initial target dies, also attacks the enemy with the lowest HP. Also ignores 20% of the target's DEF. Damage based on [ATK] = 5 × [ATK] Effects: Ignores DEF | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Tick-Tock [P] Cooldown: 3 turns | Passive Effect Each time this Champion attacks, deals 3% more damage for each remaining turn of the enemy's skill cooldowns. The extra damage is calculated individually for each target. Active Effect If the target dies, resets the cooldown of one of this Champion's skills. Available once per skill. Effects: Reduces skill cooldowns | |
| Aura | Increases allies' Attack in all battles by 30% |
Where to get
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Question — answer
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