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Alika
Epic Barbarians Force Attack

Alika — guide

Telerian League
VerdictLevel up
3/5
Speed101HP15855Defense892Attack1354
Clan Boss3.5
Hydra2
Chimera3.5
Arena4
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars4
Mid epic
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Alika

In short

Alika is an Epic Attack champion of the Barbarians with Force affinity. Her selling point is an AoE that extends every enemy skill cooldown by 1 turn at a 75% chance, which makes her an Arena and Faction Wars pick rather than a dungeon carry. Build priority is Speed and Accuracy first, crit stats second.

Strengths

  • Loss of Orientation hits all enemies and pushes back every one of their skills by a turn — a huge tempo swing in Arena.
  • Important Target ignores 50% of DEF when the target has higher MAX HP, so she punches through HP-stacked Arena tanks and bosses.
  • The bonus hit on her A1 is always critical — steady free damage.
  • Ratings back it up: Arena 4.0 and Faction Wars 4.0.
  • Force affinity lines up nicely against Magic-heavy Arena defences.

Weaknesses

  • Base ATK of 1,354 is low for an Attack champion, and 892 DEF makes her paper-thin.
  • The Devotion passive only works with Sikara on the team; without her it does nothing.
  • Dungeons, Hydra, Doom Tower and Hard all sit at 2.0 — she is easily replaced there.
  • The site author calls her an average Epic, and that is fair.

Where to use

Arena first (4.0) — that cooldown push is the reason to bring her. Then Faction Wars (4.0): clear Barbarian stages and break the enemy rotation while you do it. In Clan Boss and Chimera (3.5 each) she works as a plain damage dealer with DEF penetration, nothing more. Dungeons, Hydra, Doom Tower and Hard (2.0 each) are not her ground. The build list targets Iragoth, the Ancient Dragon.

Stats and gear

Priority: Speed, then Accuracy, then crit. Rough targets: SPD 190–220 (speed-tune to your Arena team), ACC 200–250 so the cooldown extension actually lands, C.RATE close to 100%, C.DMG 150%+, ATK 2,500+. Do not dump HP and DEF entirely — 892 base DEF will not save her if she gets focused. For sets, Speed and Perception for Arena, Savage or Cruel if you want raw damage. Relics from the build: Malefic Talon, The Cat's Gaze, Temporal Stagnator.

Masteries and blessings

Offense tree: Pierce Defenses, Gathering Momentum, Boss Slayer. Support tree: Impede Them and Caught Unaware, which keep her alive and useful in the Arena fights she is built for. The build gives no specific blessing — take a damage-oriented one such as Cruelty for Arena and boss work, and any defensive option is fine for Faction Wars.

Tombs

Book Loss of Orientation first: the extension chance climbs from 75% toward 95% and the cooldown drops at the last level. Then Important Target for its two cooldown books so the DEF-ignoring hit comes back sooner. Her A1 does not need books at all.

Verdict

Worth building, but keep expectations level: she is an average Epic for Arena and Faction Wars, not a universal damage dealer.

Build

Key masteries
Pierce DefensesGathering MomentumImpede ThemCaught UnawareBoss Slayer
Relics
Malefic TalonThe Cat's GazeTemporal Stagnator
Best in
Iragoth

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Piercing Shot

Attacks an enemy. Has a 30% chance to land an extra hit. The extra hit is always a critical hit.

Damage based on [ATK] = 4.2 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Chance +5%
Lvl 5 – Damage +5%
Lvl 6 – Damage +10%
Lvl 7 – Chance +5%
Lvl 8 – Chance +10%

Priority Target

Attacks an enemy. If the target's MAX HP is higher than this Champion's, ignores 50% of the target's DEF.

Damage based on [ATK] = 6.3 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%
Lvl 6 – Cooldown -1
Lvl 7 – Cooldown -1

Disorientation

Attacks all enemies. Has a 75% chance to increase the cooldowns of all enemy skills by 1 turn.

Damage based on [ATK] = 4 × [ATK] AoE

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Chance to extend +5%
Lvl 5 – Chance to extend +5%
Lvl 6 – Damage +10%
Lvl 7 – Extend Chance +15%
Lvl 8 – Cooldown -1

Devotion (pass.)

Revives an ally with 75% HP.

The skill is only available in a team with Sikara.

Alika Raid Shadow Legends is an epic hero from the 'Telerian League' union of the 'Barbarians' faction. Her main role in the team is Attack. The hero is good for Arena battles. But in dungeons, she can be replaced by more interesting fighters.

PVE Masteries = Alika: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars


PVP Masteries = Alika: masteries for Arena (1v1, 3v3)


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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