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Grappler
Rare Skinwalkers Spirit Defense

Grappler — guide

Gaellen Pact
VerdictVault (fusion fodder)
2.5/5
Speed94HP14700Defense1189Attack859
Clan Boss2
Hydra1
Chimera0.5
Arena1
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars2.5
Anti-Hydra reflectBut usually fodder
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Grappler

In short

Grappler is a Rare Spirit champion from the Ogryn Tribes with the Defense role. His real job is a team-wide shield with Reflect Damage plus a couple of Poison debuffs from his second skill, so he shines in Faction Wars and early dungeons. Build priority is HP and Speed; Accuracy only matters for his poisons and Weakness.

Strengths

  • Aura: +19% HP for Spirit allies in all battles — free stats for Spirit-heavy teams.
  • Shroud grants a 20% HP Shield plus 15% Reflect Damage for 2 turns with no chance involved — always lands.
  • Soul Scorch hits twice, each hit with a 50% chance to place two 2.5% Poisons — decent passive damage for early Clan Boss and dungeons.
  • Low rarity means cheaper books and ascension than Epics or Legendaries.

Weaknesses

  • His damage scales off ATK while his base Attack is only 859 — he hits for nothing, so all value is in debuffs and the shield.
  • Weak chances: Weakness 15% on the A1 at just 15%, poisons at 50% per hit — nothing is guaranteed.
  • Base Speed 94 and Accuracy 10 — everything useful has to come from gear.
  • Ratings are low nearly everywhere except Faction Wars: 1.0 in Hydra and Arena, 0.5 against Chimera.

Where to use

Faction Wars (2.5) is his best home, providing shield and reflect for a Spirit squad. Dungeons and Clan Boss (2.0) work as an early support with poisons and a shield. Doom Tower (1.5) is niche — the author notes Reflect Damage can help against "lava" fights. Arena and Hydra and Hard (1.0), and especially Chimera (0.5), are not his content.

Stats and gear

Priority: HP%, Speed, Accuracy (roughly 150–200 for dungeons), then Defense%. Crit Rate and Crit Damage are wasted — his damage is irrelevant. The aura already adds +19% HP to Spirit allies. No specific sets are listed in the build: go for Health, Speed, Perception (Accuracy), or Immortal if he keeps dying. Target around 40–50k HP and 170+ Speed.

Masteries and blessings

The build is defensive-support, using the Defense and Support trees. Key picks from the list: Invigorated and Strengthening Will. Relic: Gilded Dragonstone. No blessing is specified in the build.

Tombs

If you actually keep him, book the A3 Shroud first: cooldown -1 and up to +20% shield strength at max level. Booking the A2 cooldown only makes sense if you genuinely rely on his poisons. Realistically he is fodder, so tomes are better spent elsewhere.

Verdict

Vault (fusion): keep one copy for fusion and don't invest gear or books into him.

Build

Key masteries
InvigoratedStrengthening Will
Relics
Gilded Dragonstone

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills
Skill Description Level Upgrades

Witchcraft

The champion attacks random targets 2 times and has a 15% chance to place a 15% Weaken debuff for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%
Lvl 6 – Buff/Debuff chance +10%

Soul Burn

Attacks an enemy 2 times. Each hit has a 50% chance of placing two Poison debuffs for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Buff/Debuff Chance +10%
Lvl 5 – Buff/Debuff Chance +15%
Lvl 6 – Cooldown -1

Shroud

Places a Shield buff on allies equal to 20% of their HP, as well as Reflect Damage 15% for 2 turns. Lvl 2 – Shield +5%
Lvl 3 – Shield +5%
Lvl 4 – Shield +5%
Lvl 5 – Shield +5%
Lvl 6 – Cooldown -1
Aura Increases the HP of Spirit allies in all battles by 19%.

Anker Raid Shadow Legends is a hero from the Gaellen Pact union of the Skinwalkers faction. His main role in the team is Defense. With his skills, he weakens enemies and poisons them. On allies, he can place a Shield and Reflect Damage. Artifacts for Defense and HP suit him.

PVE Masteries = Anchor: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars


PVP Masteries = Anchor: masteries for Arena (1v1, 3v3)


Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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