
Granyt Doorkeep — guide
Guide: Granyt Doorkeep
In short
Granyt Doorkeep is a Legendary Dwarf of the Spirit affinity with the Health role: all of his damage scales off MAX HP, not Attack. He shines in PvP (Classic, Live and Tag Team Arena) and in Hydra, Chimera and Faction Wars, where his AoE Decrease DEF and Block Buffs lift the whole team. Build HP plus crit and Accuracy, and put your first Tomes into his A2.
Strengths
- A1 "Exiles": three hits, each with a 75% (100% booked) chance to strip a random buff and each ignoring 20% of the target's DEF — great versus buff-heavy teams and in Fire Knight's Castle.
- A2 "Bright Druse": before attacking he grants the team Increase ACC 50% for 2 turns, then with up to a 100% chance places Decrease DEF 60% and Block Buffs on all enemies for 2 turns — a ready-made setup for your damage dealers.
- A3 "Hefty Blow" ignores Unkillable, Stoneskin and Block Damage, cleanses all debuffs from himself, gives the team Weaken 15% and Increase C.DMG 30%, deals 100% more damage to targets not under those protections, and grants an extra turn on a kill.
- Passive "Stone Face" removes Fear, True Fear, Provoke, Stun, Freeze, Sleep and Frostbite from him at the start of his turn — he is extremely hard to lock down.
- Aura: +20% Ally C.RATE in all battles, useful everywhere.
Weaknesses
- Base Speed of 105 — without Speed gear he moves late and his debuffs land too slowly.
- Only 10 Accuracy and 15% C.RATE base — everything has to come from gear.
- Damage is HP-only, so Attack and Defense rolls on him are wasted stats.
- Doom Tower is his weakest area (3.5); bring him there only for a specific job.
Where to use
Best in PvP: Classic Arena, Tag Team Arena and Live Arena (4.5), plus Hydra (4.5), Chimera (4.5) and Faction Wars (4.5). In Fire Knight's Castle his multi-hit A1 with buff strips earns a slot. Clan Boss, dungeons and high-difficulty content are a solid 4.0. Doom Tower is the weak spot at 3.5.
Stats and gear
Priority: HP% (all his damage), C.RATE, C.DMG, SPD, ACC. Rough targets: 60–90k HP, 180–220 SPD (200+ for Arena), 85–100% C.RATE, 150%+ C.DMG, 200–250 ACC for Hydra and Arena. Sets: Savage, Lethal or Merciless for damage, Perception and Pinpoint for Accuracy/Speed, Stoneskin for Arena, Feral as a flex option.
Masteries and blessings
Offense plus Support (or Defense for Arena). Offense: Deadly Precision, Methodical, Whirlwind of Death; Giant Slayer for Clan Boss (his A1 hits three times), Helmsmasher for Arena. Support: Sniper and Master Hexer so the A2 debuffs stick. Blessings: Crushing Rend for damage, Lightning Cage for Arena, Nature Wrath as an alternative.
Tomes
Book the A2 first: it takes the debuff chance from 75% to 100% and cuts one turn of cooldown, which makes the whole setup reliable. Then the A3 for the extra cooldown reduction and damage. The A1 comes last — only strip chance and damage there.
Verdict
A very solid all-rounder for PvP and Hydra/Chimera: he strips buffs, plants Decrease DEF and Block Buffs, and shrugs off control. Give him HP, crit and Accuracy and he will deliver in most modes.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Granite Doorkeeper — a Legendary champion in RAID: Shadow Legends from the Dwarves faction (Nyresan Union), role — HP, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
The Exiled | Attacks an enemy 3 times. Each hit has a 75% (100%) chance to remove a random buff from the target. Each hit ignores 20% of the target's DEF. Damage based on [HP] = 0.1 × [HP] (3 times) Effects: Ignores DEF, Removes buffs | Lvl 2 Damage +10% Lvl 3 Debuff chance: +10% Lvl 4 Debuff chance: +15% |
Bright Druze Cooldown: 4 turns | Attacks all enemies. Before attacking, places a 50% Increase ACC buff on all allies for 2 turns. Has a 75% (100%) chance of placing a 60% Decrease DEF debuff and a Block Buffs debuff on all enemies for 2 turns. Damage based on [HP] = 0.27 × [HP] AoE Effects: Block Buffs, 50% Increase ACC, 60% Decrease DEF | Lvl 2 Damage +10% Lvl 3 Debuff chance: +10% Lvl 4 Damage +10% Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Heavy Blow Cooldown: 5 turns | Attacks an enemy. Before attacking, removes all debuffs from itself and places a 15% Weaken debuff and a 30% Increase C.DMG buff on all team members for 2 turns. Ignores Unkillable, Stoneskin, and Block Damage. If the target is not under Unkillable, Stoneskin, or Block Damage, this attack deals 100% more damage. If the enemy dies, grants an Extra Turn. Damage based on [HP] = 0.35 × [HP] Effects: 30% Increase C.DMG, Ignores Block Damage, Ignores Stoneskin, Ignores Unkillable, Fracture, Removes debuffs | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Stone Face [P] | Before taking a turn, removes Fear, True Fear, Provoke, Stun, Freeze, Sleep, and Frostbite from itself. Deals 20% more damage to targets without buffs. [Control Cleanse] | |
| Aura | Increases Ally C.RATE in all battles by 20%. |
Where to get
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Question — answer
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