
Arashi the Riptide — guide
Guide: Arashi the Riptide
In short
Arashi the Riptide is a Legendary Shadowkin champion with the HP role and Spirit affinity, built for the Arena. His identity is a free [Perfect Veil] from his passive at the start of every Round, plus DEF-ignoring hits and a chance to reflect incoming damage and debuffs. Build him for Arena first, Hydra and Faction Wars second.
Strengths
- Passive 'Pirate Lord' places a [Perfect Veil] on him for 1 turn at the start of each Round — he usually opens the fight untargetable.
- 'Nautical Assassin' ignores 25% of the target's DEF as well as [Shield] and [Strengthen], and under a Veil it also cuts through [Stone Skin].
- 'Riptide's Onslaught' is an all-enemy hit that resolves per target with escalating DEF ignore (15% up to 35%), and each kill grants +5% HP (up to +30%).
- A 20% chance to reflect all damage and debuffs back at the attacker regularly breaks Arena combos.
- Strong ratings: Arena 4.5, Hydra 4.0, Faction Wars 4.0.
Weaknesses
- Base Speed of only 100 — without team speed lead he gets outrun and the Veil expires.
- The reflect does not work against Bosses, so in Clan Boss and dungeons he is average (3.0).
- His damage comes from DEF penetration rather than scaling, so he is not a long-fight main damage dealer.
- Base HP of 23,955 is modest for an HP-role champion — survivability must come from gear.
Where to use
- Classic, Tag Team and Live Arena — his main home (4.5).
- Hydra (4.0) — single-target DEF and buff penetration is useful on heads.
- Shadowkin Faction Wars (4.0) — a reliable closer.
- Chimera (3.5), dungeons / Clan Boss / Doom Tower / Hard mode (3.0) — situational picks only.
Stats and gear
Priority: Speed (~220–260, 250+ for Arena) → HP% and DEF% → C. RATE up to 100% → C. DMG. ACC around 200–250 only if you want the buff steal on his basic to land without the Veil. Sets: Savage or Lethal for damage, Merciless for Hydra, Stoneskin as Arena insurance so he survives to his turn.
Masteries and blessings
Offense tree: Piercing Strike, Foekiller, Gathering Momentum, Pierce Defenses, Invigorated. Blessings: Crushing rend for damage, with Heavencast and Intimidating presence as alternatives. Relics: Malefic Talon, Wand of Submission, Essence Quencher.
Tombs
Book 'Riptide's Onslaught' first — it is his main all-enemy hit and HP-growth engine, and cutting the 6-turn cooldown pays off most. Then 'Nautical Assassin' for cooldown and damage, and leave the basic and passive for last.
Verdict
An Arena specialist with a free Veil every Round and built-in DEF penetration — he earns his slot in PvP and is a situational pick everywhere else.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Arashi the Riptide is a Legendary champion in RAID: Shadow Legends from the Shadowkin faction. Role: HP, affinity: Spirit.
Skills
| Skill | Description | Book upgrades |
Concealed Blades | Attacks 1 enemy 2 times. Each hit has a 75% chance of stealing 1 random buff. This effect cannot be resisted if this Champion is under a Veil or Perfect Veil buff. | Level 1: Damage +10% Level 2: Buff/Debuff Chance +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +15% |
Nautical Assassin Cooldown: 5 turns | Attacks 1 enemy. Will ignore 25% of the target’s DEF, as well as Shield and Strengthen buffs. Will also ignore Stone Skin buffs if this Champion is under a Veil or Perfect Veil buff. If this attack kills an enemy, increases the duration of all buffs on this Champion by 1 turn. | Level 1: Damage +10% Level 2: Cooldown -1 Level 3: Damage +10% Level 4: Cooldown -1 |
Riptide's Onslaught Cooldown: 6 turns | Attacks all enemies. Before attacking, places a Perfect Veil buff and a 30% Increase C. DMG buff on this Champion for 2 turns. This attack deals single-target damage to each target individually, rather than AoE damage. Will ignore 15% of the first enemy’s DEF. After hitting the first enemy, will hit every other enemy. Following the initial hit, each subsequent hit ignores 5% more of the target's DEF (stacks up to 35%). For each enemy killed by this attack, increases this Champion’s HP by 5% (stacks up to 30%). | Level 1: Damage +10% Level 2: Cooldown -1 Level 3: Damage +10% Level 4: Cooldown -1 |
Pirate Lord [P] Cooldown: 4 turns | Passive Effect At the start of each Round, places a Perfect Veil buff on this Champion for 1 turn. Has a 20% chance to reflect all damage and debuffs this Champion receives back to the attacker. Will only work on skills that inflict damage, or inflict damage and place debuffs. Does not work against Bosses. Active Effect If the reflected damage kills an enemy, fills this Champion’s Turn Meter by 30% and places a Perfect Veil buff on this Champion for 1 turn. | Level 1: Cooldown -1 Level 2: Cooldown -1 |
Where to get
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