
Astralon — guide
Guide: Astralon
In short
Astralon is a Legendary Magic Attack champion of the Sacred Order: mass Stun, a single-target hit that ignores defences and Shields, and a revive on kill. He shines in the Arena and Faction Wars, and is mediocre against bosses. Build priority is straightforward: attack, crit and enough Accuracy to land his debuffs.
Strengths
- Sacred Light — 75% chance to place a 1-turn Stun on all enemies, strips buffs from targets under Veil or Thick Veil and adds 25% Weaken. Instant area control for Arena.
- Presence of the Deity ignores the DEF bonus, Increase DEF buffs and Shields, so tanks and shield teams don't save the target.
- If that hit kills, it revives a random ally with 40% HP plus a Shield worth 20% of their MAX HP, and Astralon shields himself for 20% of his own MAX HP for 2 turns.
- Emissary passive: every time an ally is hit he fills his Turn Meter by 3%, and he takes 25% less damage when the attacker's ATK is lower.
- A1 hits twice and has a 30% chance of a 60% Decrease DEF for 2 turns; with Countess Lix on the team she joins the attack with her basic skill.
Weaknesses
- Fragile: 16,845 HP and only 837 DEF means he gets focused down fast.
- Little to offer bosses — Clan Boss 2.5 and Hydra 2.0 out of 5.
- Without Accuracy his Decrease DEF and Stun simply don't land.
- Long cooldowns on A2/A3 until tomes are in, and the A1 bonus needs Countess Lix.
Where to use
Arena first — 4.0 out of 5, especially 3v3, where the mass Stun and buff stripping decide fights. Then Faction Wars (4.0), where he genuinely carries. Chimera, Dungeons, Doom Tower and Hard mode sit at a solid 3.0 — usable but not exciting. Clan Boss (2.5) and Hydra (2.0) are not his content.
Stats and gear
Priority: ATK% → 100% C.RATE → C.DMG → SPD → ACC. Rough targets: SPD 170–200, ACC 200–250 (higher for Arena), C.RATE 100%, C.DMG 150–200%+, ATK as high as you can push. Sets: Savage or Lethal for the ignore-defence damage, Cruel as a budget option, Speed or Perception if Accuracy is short. Relic-wise, Malefic Talon, Irethi Coronet and The Cat's Gaze are worth a look.
Masteries and blessings
Both the PvE tab (Dungeons, Clan Boss, Doom Tower, Faction Wars) and the PvP tab (Arena 1v1 and 3v3) share the same core: Pierce Defenses, Constant Onslaught, Bloodthirsty Prowess, Boss Slayer — fill the rest into damage and crit. Blessings: Soul Reap for damage, with Temporal Chains and Lightning Cage as control-flavoured alternatives.
Tombs
Book Sacred Light first: level 6 gives −1 cooldown and +15% Stun chance, the single biggest upgrade in his kit. Then Presence of the Deity (−1 cooldown plus damage). Leave A1 for last — it's only percentages.
Verdict
Worth building: a mid-tier Legendary with a clear niche in Arena and Faction Wars, and tomes in him are justified. He's a good damage dealer, but not the universal soldier for every mode.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Hell's Chains
Attacks the enemy 2 times. Has a 30% chance to place a Decrease DEF 60% debuff for 2 turns. If Countess Lix is on the team, she joins the attack. Countess Lix uses her default skill.
Countess Lix does not join the attack if the skill was used during a counterattack or an ally attack with another champion.
Damage based on [ATK] = 1.7 * [ATK]
Lvl 2 – Damage +5%
Lvl 3 – Debuff chance +10%
Lvl 4 – Damage +5%
Lvl 5 – Debuff chance +10%

Deity's Presence
Attacks an enemy. Ignores Increase DEF, Strengthen and Shield buffs on allies. If the enemy dies, revives a random ally with 40% HP and places a Shield buff equal to 20% of their MAX HP on them. Also, if the enemy dies, places a Shield buff equal to 20% of their MAX HP on themselves for 2 turns.
Damage based on [ATK] = 5.8 * [ATK]
Turns: 4
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Cooldown -1

Holy Light
Attacks an enemy. Removes all buffs from enemies under Veil or Perfect Veil. Places a 25% Weaken debuff on enemies whose Veil or Perfect Veil was removed, then attacks all enemies. Has a 75% chance of placing a Stun debuff on all enemies for 1 turn.
Damage based on [ATK] = 4 * [ATK]
Turns: 5
Lvl 2 – Damage +10%
Lvl 3 – Damage +10%
Lvl 4 – Debuff Chance +10%
Lvl 5 – Debuff Chance +15%
Lvl 6 – Cooldown -1

Emissary (Passive)
Each time an ally is hit, fills this Champion's Turn Meter by 3%. Decreases incoming damage by 25% if the attacking enemy's ATK is lower.
PVE Masteries = Astralon: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

PVP Masteries = Astralon: masteries for Arena (1v1, 3v3)

Where to get
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Question — answer
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