
Atur — guide
Guide: Atur
In short
Atur is an Epic Barbarian tank with the HP role, yet all of his damage and both of his provokes scale off Defense. His one real home is Faction Wars, where he holds aggro on waves with two provoke skills and a counterattack passive. Build priority is Defense, then Speed and Accuracy — and there is little point pushing him past level 50.
Strengths
- Double provoke: Resolute Leap at 40% (up to 50% fully upgraded) and Savage Fury hitting two random targets at 50% each (up to 75%).
- Damage scales from [DEF], so a tank built in Defense still contributes some damage.
- Power Surge passive: when Atur takes a critical hit he heals 15% of max HP and gains Counterattack for 2 turns — extra swings with a provoke chance.
- Keen Ally grants immunity to Stun, Freeze and Sleep.
- His best rating is Faction Wars (3.0 out of 5), where he actually fills a role.
Weaknesses
- Weak base stats: 96 Speed and 1,145 Defense mean he is slow and expensive to gear.
- Keen Ally only works in a team with Kallia — without her a whole skill is dead.
- Provoke lasts just 1 turn and is never guaranteed, and it does nothing to bosses — hence 2.0 in Clan Boss and 1.0 in Hydra and Chimera.
- Overall 2.5 and 1.0 in hard content: he does not hold up on high floors.
Where to use
Faction Wars first (3.0) — provoke the waves and soak hits. Then early Dungeons (2.0) and Arena (2.0) as an annoying provoke tank with counterattacks. Doom Tower is 1.5, only on easy floors. Clan Boss (2.0) has nothing worth provoking, and Hydra (1.0) and Chimera (1.0) should be skipped entirely.
Stats and gear
Priority: Defense → Speed → Accuracy → HP/Resistance. Rough targets: 2,500–3,000+ DEF, 170–200 Speed, 200–250 Accuracy for reliable provokes, 150–200 Resistance against extra debuffs. Skip Critical Rate and Critical Damage — his passive triggers off enemy crits, not his own. Sets from the list: Defense, Stun, Immortal, Divine Speed, Perception, Resilience, Deflection. In practice Defense + Perception (Accuracy) or Defense + Immortal for survivability works best.
Masteries and blessings
The listed masteries point to the Offense and Support trees: In For The Kill (Offense), Invigorated and Targetfinder (Support). For a pure Faction Wars tank many players swap Offense for Defense — standard practice for provoke tanks. The site lists no blessing, so take something defensive rather than offensive. Relics from the list: Molten Deathbell and Orb of Transfixion.
Tombs
Book Savage Fury first: its last upgrade levels push the provoke chance on each of the two hits up to 75% and cut 1 turn of cooldown — that is the real jump. Resolute Leap only gains +10% chance total and Power Surge only loses 1 turn of cooldown, so those come last.
Verdict
Vault (fusion): a middling Epic tank worth building only for Faction Wars or as fusion material.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Nimble Leap
Attacks an enemy. Has a 40% chance of placing a Taunt debuff for 1 turn.
Damage based on [DEF]

Brutal Fury
The Hero attacks random targets 2 times. Each hit has a 50% chance to apply a Provoke debuff for 1 turn.
Damage based on [DEF]

Surge of Strength (Passive)
When this Champion receives a critical hit, they heal by 15% of their MAX HP and gain a Counterattack buff for 2 turns.

Keen Ally (Passive)
Immunity to Stun, Freeze and Sleep
Skill is only available on a team with Kalya.
Atur Raid Shadow Legends is an Epic hero from the Telerian League faction of the Barbarians. Her main role in the team is HP. The hero is a tank, but is very poorly valued by players in any game direction.
PVE Masteries = Atur: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

PVP Masteries = Atur: Arena masteries (1v1, 3v3)

Where to get
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