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Azure
Epic Banner Lords Void HP

Azure — guide

Telerian League
VerdictVault (fusion fodder)
2.5/5
Speed97HP19320Defense1057Attack958
Clan Boss2.5
Hydra2
Chimera2
Arena2
Dungeons2
Hard dungeons1
Doom Tower2
Faction Wars3
Don't buildCrab
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Azure

In short

Azure is an Epic Banner Lords champion with the HP role, built around team shields, stuns and a passive that gives every ally +25% HP in all battles. He shines in Faction Wars (3.0/5), is a plain average pick everywhere else, and is close to useless in Hard content (1.0/5). Build priority: only invest if you need him for Faction Wars — HP and Speed, nothing fancy.

Strengths

  • Passive grants all allies +25% HP in every battle — free survivability that works without taking a turn.
  • Aegis places a 50% Ally Shield on the team for 2 turns plus a 40% max-HP Shield on himself that cannot be removed.
  • Default attack hits twice with a 30% chance to Stun per hit, and 100% against targets under Increase SPD.
  • Deathblow steals 50% of the target's turn meter when it is not stunned — a small but real tempo tool.
  • As an Epic he is cheap to gear: HP pieces and a couple of useful substats are enough.

Weaknesses

  • Damage scales off ATK (A3 partly off HP) while you build HP, so his own damage is negligible.
  • Outside an Increase SPD setup the 30% stun on his A1 is unreliable.
  • 97 base Speed and low base ACC both have to be patched with gear.
  • Ratings of 2.0 or lower in Hydra, Chimera, Arena and dungeons, and 1.0 in Hard — he does not tank the damage and loses to better supports.

Where to use

Start with Faction Wars (3.0), where the passive and shields hold weak rosters together. In Clan Boss (2.5) he is only a filler for the passive HP boost and shields; better options exist. Dungeons, Doom Tower, Hydra, Chimera and Arena all sit at 2.0 — use him only if you have nobody else. Hard content is 1.0, so keep him out of it.

Stats and gear

Priority: HP% → Speed → Accuracy. Rough targets: HP as high as possible (HP% gloves and chest), Speed 170–200, Accuracy 200+ for reliable stuns in Faction Wars, and no investment in crit. The build list names no specific sets, so go with generic HP/Speed sets: Immortal, Shield, Speed, Perception. From the relic list: Molten Deathbell and Golden Elixir.

Masteries and blessings

Trees: Offense, Support, Defense. Key masteries from the list are In For The Kill (Offense), Survival Speed (Support) and Unflinching (Defense). Take the PVE layout for dungeons, Clan Boss, Doom Tower and Faction Wars, and the PVP layout for Arena. No blessings are listed, and investing in them on a vault champion is pointless — if you must use him in Faction Wars, pick something defensive.

Tomes

If you do book him: Aegis first, because it has two -1 cooldown levels and keeps shields almost permanently up. Then Deathblow (-1 cooldown at levels 4 and 7). That said, per the author's verdict, do not spend tomes on him at all.

Verdict

Author's verdict: vault (fusion), with the notes "do not build" and "crab". Keep him for Faction Wars only, and only if that roster is truly empty.

Build

Key masteries
In For The KillSurvival SpeedUnflinching
Relics
Molten DeathbellGolden Elixir

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Lunge

Attacks an enemy 2 times. Each hit has a 30% chance of placing a Stun debuff for 1 turn. If the target is under an Increase SPD buff, this chance increases to 100%.

Damage based on [ATK] = 2.1 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%
Lvl 6 – Damage +10%

Aegis

Places an Ally Protection buff with a 50% value on all allies except this Champion for 2 turns. Places a Shield buff equal to 40% of this Champion's MAX HP on themselves for 2 turns. This buff cannot be removed.

Lvl 2 – Cooldown -1
Lvl 3 – Cooldown -1

Deadly Lunge

Attacks an enemy. Deals an extra hit if the target is under Stun. The extra hit will always be critical. Steals 50% of the target's Turn Meter if they are not under Stun.

Damage based on [ATK] [HP] = 2 × [ATK] + 0.2 × [HP]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Cooldown -1
Lvl 5 – Damage +10%
Lvl 6 – Damage +10%
Lvl 7 – Cooldown -1

Increases allies' HP in all battles by 25%

Azur Raid Shadow Legends is a hero from the "Telerian League" union of the "Banner Lords" faction. His main role in the team is HP. This "tank" will help you place control on enemies and help allies with shields. But at the same time, he is also capable of dealing a certain amount of damage.

PVE Masteries = Azur: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars


PVP Masteries = Azur: Arena masteries (1v1, 3v3)


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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