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Ba Satha
Legendary Lizardmen Magic HP

Ba Satha — guide

Gaellen Pact
VerdictVault (fusion fodder)
4/5
Speed101HP20310Defense1387Attack837
Clan Boss4
Hydra3
Chimera3
Arena4
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4
Weak legendaryMediocre weird support
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Ba Satha

In short

Ba Satha is a Legendary Lizardmen HP-type with a 31% HP aura in all battles, an AoE stun that also shaves 30% turn meter, and a team Increase ATK + Regen buff with a shield for controlled allies. The house opinion is blunt: a weak legendary and a strange, middling support — mostly vault and fusion material. Build her only when you need the aura or the control.

Strengths

  • AoE Stun (up to 100% after tomes) plus 30% turn meter reduction on every enemy — genuine control for Arena and dungeons.
  • 31% HP aura in all battles: always on, especially good in Faction Wars and Clan Boss.
  • A2 gives the whole team Increase ATK 25% and Regen 15% for 2 turns.
  • Shield worth 25% of her HP for 2 turns on allies under Fear, True Fear, Freeze, Provoke, Sleep or Stun — solid anti-control tech.
  • Passive punishes revives: 75% Stun for 1 turn, cannot be resisted or blocked.
  • Damage scales off HP, so a damage build does not cost her survivability.

Weaknesses

  • 101 base SPD is slow — without speed gear she never lands the stun in time.
  • HP multipliers are small (0.24 and 0.27), so she is not a real damage dealer.
  • Stun lasts only 1 turn on a 5-turn cooldown — inconsistent control.
  • The A2 shield only triggers against control teams; otherwise it is just ATK Up and Regen.
  • Low ratings in Hydra, Chimera and Hard mode — that is not her meta.

Where to use

Her best spots are Arena, Clan Boss, Dungeons and Faction Wars, all rated 4.0. Doom Tower (3.5) is a situational control slot. In Hydra, Chimera and Hard mode (3.0 each) leave her at home — the aura is nice, but the kit does not pay off there.

Stats and gear

Priority: HP% first, then SPD, then ACC for the stun and Decrease ATK. Rough targets: 70–90k+ HP, 200–250 SPD (250+ for Arena), 200–250 ACC for dungeons and Arena. Going the damage route, add 100% C.RATE and 150–200% C.DMG. Sets: Savage, Cruel, Lethal. Relics: Molten Deathbell, Orb of Transfixion, Perched Shadow.

Masteries and blessings

Offense branch for In For The Kill and Gathering Momentum, Support branch for Invigorated, Targetfinder and Expeditious Exploitation — exactly the listed build. No specific blessing is given in the build list, so pick one for survivability if she anchors your Arena team, or for control/accuracy if you rely on the stun.

Tomes

Book A3 first: the last two tomes push the stun to a full 100% and cut a turn of cooldown, which is her biggest power spike. Then A2 for the -1 cooldown to keep the shield and buffs up. Leave A1 for last.

Verdict

A strange, middling support with one genuinely good AoE stun. Build her only if you need the aura or the control — otherwise she goes to the vault for fusion.

Build

Artifact sets
SavageCruelLethal
Key masteries
In For The KillInvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Relics
Molten DeathbellOrb of TransfixionPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Ultimate Measure
Attacks an enemy. Has a 40% (60%) chance of placing a 50% Decrease ATK debuff for 2 turns.
Damage based on [HP] = 0.24 × [HP]
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff Chance +10%
Lvl 5 – Debuff Chance +10%

Beast's Mercy
Places a 25% Strengthen and a 15% Continuous Heal buff on the team for 2 turns. Also places a Shield equal to 25% of their HP for 2 turns on allies under Fear, True Fear, Freeze, Provoke, Sleep or Stun.
Cooldown Turns: 4
Lvl 2 – Damage +10%
Lvl 3 – Damage +10%
Lvl 4 – Cooldown -1

Unbearable Burden
Attacks all enemies. Has a 75% (100%) chance of placing a Stun debuff for 1 turn and decreasing each enemy's Turn Meter by 30%.
Damage based on [HP] = 0.27 × [HP] AoE
Cooldown Turns: 5
Lvl 2 – Damage +5%
Lvl 3 – Damage +10%
Lvl 4 – Debuff Chance +10%
Lvl 5 – Debuff Chance +15%
Lvl 6 – Cooldown -1

Soul Warden (Passive)
When an enemy revives, has a 75% chance to place a Stun debuff on them for 1 turn.
    The effect cannot be reflected or blocked.

Increases HP in all battles by 31%
Increases Ally HP in all battles by 31%.

PVE Masteries = Ba Satha: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Dungeons/Doom Tower


PVP Masteries = Ba Satha: masteries for Arena (1v1, 3v3)

PVP Damage


PVP Defense


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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