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Towering Titan
Epic Ogryn Tribes Void HP

Towering Titan — guide

Gaellen Pact
VerdictVault (fusion fodder)
3/5
Speed98HP23790Defense958Attack760
Clan Boss3
Hydra2
Chimera2
Arena2.5
Dungeons2
Hard dungeons1
Doom Tower2.5
Faction Wars3.5
Vault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Towering Titan

In short

Towering Titan is an Epic HP champion from the Ogryn Tribes with a team-wide +25% HP aura and a DEF Up + Shield + Regeneration combo. He shines in Faction Wars and Arena defense, and is a solid mid-tier body everywhere else. Build him only for a specific job (HP tank/provoker in Faction Wars) — otherwise he is vault and fusion material.

Strengths

  • Battle Brothers passive gives every ally +25% HP in all battles — a free boost for the whole team, including HP-scaling damage dealers.
  • Bull's Strength: 60% Increase DEF on all allies for 2 turns, then 15% Regeneration and a Shield equal to 30% of his MAX HP for 2 turns on himself.
  • Squall Attack strikes random targets 4 times with a 50% chance to place Provoke for 1 turn — pulls aggro and racks up procs.
  • Shield Breaker places 60% Decrease DEF for 2 turns — useful against bosses and in PvP.
  • His best rating is Faction Wars (3.5/5), where the Ogryns are short on durable tanks.

Weaknesses

  • All damage scales off ATK with a 760 base — he deals essentially nothing and is pure support.
  • Half of the passive (50% damage transfer) only works next to Gratolom.
  • Base 98 SPD and modest DEF: until geared, he drops before the shield and DEF Up land.
  • Barely playable in Hydra, Chimera and Hard mode (1–2/5).

Where to use

Priority by ratings: Faction Wars (3.5) → Clan Boss (3.0) as a support provoker with the aura → Doom Tower and Arena (2.5) → Hydra/Chimera/Dungeons (2.0). Skip Hard mode (1.0) entirely. In Arena defense his value is the Increase DEF + Provoke + Shield package.

Stats and gear

Stat priority: HP first (the Shield is 30% of MAX HP, so HP beats DEF) → SPD around 180–220 so the shield and DEF Up land before enemy nukes → ACC 200+ for Provoke and Decrease DEF (250+ in high dungeons) → DEF as secondary → RES 200+ if you park him in Arena defense. Ignore C.RATE and C.DMG.

Sets from the author's list: Life, Frost, Provoke, Divine Life, Resilience. Practical picks: Life or Divine Life for HP and the shield, Provoke if you want a Provoke loop for Arena. Relics: Molten Deathbell and Orb of Transfixion.

Masteries and blessings

Core trees are Support and Defense for survivability and accuracy. From the author's list take first: In For The Kill, Invigorated, Targetfinder. No blessing is specified in the build — pick a defensive or utility one that fits your content; it is not critical for a vault champion.

Tomes

Don't spend Tomes: he is fusion or vault material. If you genuinely use him in Faction Wars, book Bull's Strength to the −1 cooldown first (more shields and DEF Up), then Squall Attack for the extra Provoke chance.

Verdict

Into the vault (fusion) — that's the honest answer. The +25% HP aura is nice, but he is slow and does no damage. Build him only if your Ogryn Faction Wars run is stuck.

Build

Artifact sets
LifeFrostProvokeDivine LifeResilience
Key masteries
In For The KillInvigoratedTargetfinder
Relics
Molten DeathbellOrb of Transfixion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Shield Split

Attacks an enemy. Has a 40% chance of placing a 60% Decrease DEF debuff for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff chance +5%
Lvl 5 – Debuff Chance +10%

Squall Attack

Attacks random enemies 4 times. Has a 50% chance of placing a Taunt debuff for 1 turn.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Debuff Chance +10%
Lvl 6 – Cooldown -1

Bull's Strength

Places a 60% Increase DEF buff on all allies for 2 turns. Then grants this Champion a 15% Continuous Heal buff, as well as a Shield equal to 30% of their MAX HP for 2 turns.

Lvl 2 – Shield +5%
Lvl 3 – Shield +5%
Lvl 4 – Shield +10%
Lvl 5 – Shield +10%
Lvl 6 – Cooldown -1

Battle Brothers (Passive)

Transfers 50% of the damage dealt to Gratolom to the champion. The skill is only available in a team with Gratolom. If there are multiple Gratoloms in the team, the champion will take on the damage of one of them.

Increases Ally HP in all Battles by 25%.

Başennik Raid Shadow Legends is a champion from the Gaellen Pact alliance of the Ogryn Tribes faction. His main role in the team is HP. The champion performs well in the Arena, especially in defense, thanks to his skills that increase DEF and place Taunt on enemies. He is recommended to use HP and DEF artifacts.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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