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Totem
Rare Orcs Spirit Support

Totem — guide

Gaellen Pact
VerdictFodder
1.5/5
Speed94HP14700Defense1046Attack1002
Clan Boss2
Hydra1
Chimera2
Arena0.5
Dungeons1
Hard dungeons1
Doom Tower1
Faction Wars3
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Totem

In short

Totem is a Rare Orc Support with Spirit affinity whose whole kit revolves around poison, buff stripping and an AoE Decrease DEF. She only ever shines in Orc Faction Wars — everywhere else she is, frankly, fodder. Don't prioritise her: build her only when you need a body to fill an FW team.

Strengths

  • A3 Axe Storm — AoE Decrease DEF 30% for 2 turns, her one genuinely team-wide tool.
  • A2 Slander: 50% chance to strip a random buff, and if it lands she puts Regeneration 15% on herself for 2 turns.
  • A1 Toxicity can stick a 2.5% Poison for 2 turns — small, but it adds up on Clan Boss.
  • Rare, so cheap to book and easy to obtain.

Weaknesses

  • Every skill scales off ATK, and her base ATK is 1 002 — she is not a damage dealer.
  • 94 base SPD at 6★ is painfully slow; without Speed gear she never gets her debuffs down.
  • Only 10 ACC out of the box while all her debuffs are chance-based.
  • Arena, Hydra, dungeons and Hard mode sit at 0.5–1.0 — she has no place there.

Where to use

First and foremost Faction Wars (3.0/5) for the Orcs — she plugs a hole as a DEF-down bot. Clan Boss (2.0) and Chimera (2.0) only as a stopgap if you have no proper poisoner or debuffer. Dungeons, Hard, Doom Tower (1.0) — early account only. Arena (0.5) and Hydra (1.0) — don't waste the slot.

Stats and gear

Priority: HP and DEF first (she is a support, not damage), then SPD, then ACC. Rough targets: SPD ~170–200, ACC 100–150 for dungeons and Clan Boss, HP/DEF as high as you can push. Ignore C.RATE and C.DMG. Sets: Speed, Accuracy or Perception, Life/Immortal, Shield. From the build list: the Orb of Transfixion relic.

Masteries and blessings

Per the build: Invigorated and Targetfinder. Round it out with the standard support route — Support and Defense trees, plus a fighting tree focused on survivability if you actually run her on Clan Boss. Blessings on a Rare are barely worth the investment.

Tombs

Books are wasted on her. If you insist, book Axe Storm first: its level 4 upgrade shaves 1 turn off the cooldown, so the AoE Decrease DEF is up more often. That's the only change that really matters.

Verdict

Fodder. Keep her for Orc Faction Wars or feed her as a skill-up to something useful — she isn't competitive in serious content.

Build

Key masteries
InvigoratedTargetfinder
Relics
Orb of Transfixion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills
SkillDescriptionLevel Upgrades

Toxicity

Attacks an enemy. Has a 20% chance of placing a 2.5% Poison debuff for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Buff/Debuff Chance +5%
Lvl 5 – Damage +10%
Lvl 6 – Buff/Debuff Chance +5%

Slander

Attacks an enemy. Has a 50% chance of removing a random buff from the target. If a buff is removed, places a 15% Continuous Heal buff on this champion for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Cooldown -1

Axe Storm

Attacks all enemies. Places a 30% Decrease DEF debuff for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +10%
Lvl 4 – Cooldown -1

Totem Raid Shadow Legends is a hero from the Gaellen Pact alliance of the Orcs faction. Her main role in the team is Support. Her abilities allow her to poison enemies and decrease their Defense. She can be most useful in a battle against the Clan Boss. Artifacts with Defense and HP are recommended for her.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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