
Tramaria — guide
Guide: Tramaria
In short
Tramaria is a Legendary Support from the Dark Elves with Void affinity. She shines in Hydra, Chimera, Arena and Faction Wars: AoE stun with turn meter reduction, a full-team cleanse that also fills turn meters, and a +23% SPD aura. Build her for speed and accuracy first — damage is a bonus, not the goal.
Strengths
- Her A3 removes all debuffs from every ally and fills their turn meters by 15%, plus 10% for each removed Fear, True Fear, Freeze, Provoke, Sleep, Stun or Frost, and 5% for other debuffs. In Hydra and Chimera, where control stacks up, the boost is huge.
- A2 is an AoE hit with an 80% chance to place Stun for 1 turn, then an 80% chance to reduce the turn meter of every enemy that isn't stunned by 30%.
- The passive gives Sleep immunity and fills 20% of her own turn meter every time an enemy tries to place Fear, True Fear, Freeze, Provoke, Sleep, Stun or Frost on her.
- Aura: +23% ally SPD in all battles — universal and very strong on a support.
- Faction Wars (4.5/5): she patches the Dark Elves' biggest hole — cleanse plus turn meter control.
Weaknesses
- Thin base for a legendary: 21,645 HP and 1,244 DEF, so gear has to cover her.
- Her damage scales off ATK, yet she only has 892 ATK and you won't build it — she is no damage dealer and is a 1/5 on Clan Boss.
- Against bosses without control effects only the cleanse and the aura matter — Doom Tower is 2/5.
- Key effects sit at 80% chance, so she wants accuracy and tomes.
Where to use
Priority: Faction Wars (4.5/5), Hydra and Chimera (4/5), Arena (4/5). Dungeons and Hard mode are a solid 3/5 as a support. Doom Tower (2/5) only on control-heavy floors, and skip her entirely for Clan Boss (1/5).
Stats and gear
Priority: SPD → ACC → HP/DEF. Targets: SPD 230–260 (her A3 forgives sloppy turn order), ACC 250–300+ for Hydra and Chimera, HP 60k+, DEF 3k+, RES 200–250 if she sits on Arena defence. Ignore C.RATE and C.DMG.
Sets: Stun as the default (every AoE can stun), Perception, Divine Speed, Relentless for extra A3 turns, Guardian / Bolster / Defiant for survivability. Relics: Molten Deathbell, Wand of Submission, Stars of the Jiinang.
Masteries and blessings
PvE: standard dungeon/Clan Boss/Doom Tower/Faction Wars spread — In For The Kill, Invigorated, Survival Speed, Gathering Momentum, Damage Mitigation. PvP: cleanse/support path leaning into survivability and resistance. Blessings: Brimstone for PvE damage, Polymorph on Arena.
Tomes
Book the A3 first: two books simply cut the cooldown from 5 to 3, which is the biggest single gain. Then A2 for the extra stun/turn meter chance and the −1 cooldown. Leave A1 for last unless you have spares.
Verdict
Yes, build her. She looks like a mid-tier legendary on paper, but in Hydra, Chimera, Arena and Faction Wars she earns her keep.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Vile Slime
Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Has a 30% chance of placing a [Fear] debuff for 1 turn on enemies whose Turn Meter is 20% or lower.
Damage based on ATK.
Level 2: Buff/Debuff Chance: +10%
Level 3: Damage: +10%
Level 4: Buff/Debuff Chance: +10%
Stagnant Disease (Turns: 5)
Attacks all enemies. Has an 80% chance of placing a Stun debuff for 1 turn.
After the attack, has an 80% chance of decreasing the Turn Meter of all enemies without a Stun debuff by 30%.
Damage based on ATK.
Level 2: Buff/Debuff Chance: +10%
Level 3: Damage: +10%
Level 4: Buff/Debuff Chance: +10%
Level 2: Damage: +10%
Level 3: Cooldown -1
Strong Emotion (Turns: 5)
Removes all debuffs from all team members, then fills their Turn Meters by 15%.
Fills each ally's Turn Meter by an additional 10% for each Fear, True Fear, Freeze, Provoke, Sleep, Stun, or Frostbite debuff removed.
Fills each ally's Turn Meter by an additional 5% for each other debuff removed.
Level 2: Cooldown -1
Level 3: Cooldown -1
Creepy (Passive)
Immunity to Sleep.
Fills this Champion's Turn Meter by 20% each time an enemy tries to place a Fear, True Fear, Freeze, Provoke, Sleep, Stun, or Frostbite debuff on this Champion.
Aura
Increases Ally SPD in all battles by 23%.
PVE Masteries = Tramaria: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Standard PVE

Stun Set

PVP Masteries = Tramaria: masteries for Arena (1v1, 3v3)
Purifier

Gifts
Late Game
Sulfur

Arena Defense
Polymorph
Where to get
Reviews
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Question — answer
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