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Tramaria
Legendary Dark Elves Void Support

Tramaria — guide

The Corrupted
VerdictLevel up
3.5/5
Speed105HP21645Defense1244Attack892
Clan Boss1
Hydra4
Chimera4
Arena4
Dungeons3
Hard dungeons3
Doom Tower2
Faction Wars4.5
BuildMid Legendary
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Tramaria

In short

Tramaria is a Legendary Support from the Dark Elves with Void affinity. She shines in Hydra, Chimera, Arena and Faction Wars: AoE stun with turn meter reduction, a full-team cleanse that also fills turn meters, and a +23% SPD aura. Build her for speed and accuracy first — damage is a bonus, not the goal.

Strengths

  • Her A3 removes all debuffs from every ally and fills their turn meters by 15%, plus 10% for each removed Fear, True Fear, Freeze, Provoke, Sleep, Stun or Frost, and 5% for other debuffs. In Hydra and Chimera, where control stacks up, the boost is huge.
  • A2 is an AoE hit with an 80% chance to place Stun for 1 turn, then an 80% chance to reduce the turn meter of every enemy that isn't stunned by 30%.
  • The passive gives Sleep immunity and fills 20% of her own turn meter every time an enemy tries to place Fear, True Fear, Freeze, Provoke, Sleep, Stun or Frost on her.
  • Aura: +23% ally SPD in all battles — universal and very strong on a support.
  • Faction Wars (4.5/5): she patches the Dark Elves' biggest hole — cleanse plus turn meter control.

Weaknesses

  • Thin base for a legendary: 21,645 HP and 1,244 DEF, so gear has to cover her.
  • Her damage scales off ATK, yet she only has 892 ATK and you won't build it — she is no damage dealer and is a 1/5 on Clan Boss.
  • Against bosses without control effects only the cleanse and the aura matter — Doom Tower is 2/5.
  • Key effects sit at 80% chance, so she wants accuracy and tomes.

Where to use

Priority: Faction Wars (4.5/5), Hydra and Chimera (4/5), Arena (4/5). Dungeons and Hard mode are a solid 3/5 as a support. Doom Tower (2/5) only on control-heavy floors, and skip her entirely for Clan Boss (1/5).

Stats and gear

Priority: SPD → ACC → HP/DEF. Targets: SPD 230–260 (her A3 forgives sloppy turn order), ACC 250–300+ for Hydra and Chimera, HP 60k+, DEF 3k+, RES 200–250 if she sits on Arena defence. Ignore C.RATE and C.DMG.

Sets: Stun as the default (every AoE can stun), Perception, Divine Speed, Relentless for extra A3 turns, Guardian / Bolster / Defiant for survivability. Relics: Molten Deathbell, Wand of Submission, Stars of the Jiinang.

Masteries and blessings

PvE: standard dungeon/Clan Boss/Doom Tower/Faction Wars spread — In For The Kill, Invigorated, Survival Speed, Gathering Momentum, Damage Mitigation. PvP: cleanse/support path leaning into survivability and resistance. Blessings: Brimstone for PvE damage, Polymorph on Arena.

Tomes

Book the A3 first: two books simply cut the cooldown from 5 to 3, which is the biggest single gain. Then A2 for the extra stun/turn meter chance and the −1 cooldown. Leave A1 for last unless you have spares.

Verdict

Yes, build her. She looks like a mid-tier legendary on paper, but in Hydra, Chimera, Arena and Faction Wars she earns her keep.

Build

Artifact sets
StunRelentlessDivine SpeedPerceptionGuardianBolsterDefiant
Key masteries
In For The KillInvigoratedSurvival SpeedGathering MomentumDamage Mitigation
Blessings
BrimstonePolymorph
Relics
Molten DeathbellWand of SubmissionStars of the Jiinang

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Vile Slime

Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Has a 30% chance of placing a [Fear] debuff for 1 turn on enemies whose Turn Meter is 20% or lower.
Damage based on ATK.
Level 2: Buff/Debuff Chance: +10%
Level 3: Damage: +10%
Level 4: Buff/Debuff Chance: +10%

Stagnant Disease (Turns: 5)

Attacks all enemies. Has an 80% chance of placing a Stun debuff for 1 turn.
After the attack, has an 80% chance of decreasing the Turn Meter of all enemies without a Stun debuff by 30%.
Damage based on ATK.
Level 2: Buff/Debuff Chance: +10%
Level 3: Damage: +10%
Level 4: Buff/Debuff Chance: +10%
Level 2: Damage: +10%
Level 3: Cooldown -1

Strong Emotion (Turns: 5)

Removes all debuffs from all team members, then fills their Turn Meters by 15%.
Fills each ally's Turn Meter by an additional 10% for each Fear, True Fear, Freeze, Provoke, Sleep, Stun, or Frostbite debuff removed.
Fills each ally's Turn Meter by an additional 5% for each other debuff removed.
Level 2: Cooldown -1
Level 3: Cooldown -1

Creepy (Passive)

Immunity to Sleep.
Fills this Champion's Turn Meter by 20% each time an enemy tries to place a Fear, True Fear, Freeze, Provoke, Sleep, Stun, or Frostbite debuff on this Champion.

Aura

Increases Ally SPD in all battles by 23%.

PVE Masteries = Tramaria: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Standard PVE


Stun Set


PVP Masteries = Tramaria: masteries for Arena (1v1, 3v3)

Purifier


Gifts

Late Game
Sulfur


Arena Defense
Polymorph


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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