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Berserker
Rare Barbarians Spirit Attack

Berserker — guide

Telerian League
VerdictFodder
2/5
Speed98HP14535Defense793Attack1266
Clan Boss1
Hydra1
Chimera2
Arena2
Dungeons1
Hard dungeons2
Doom Tower1
Faction Wars3
Food
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Berserker

In short

Berserker is a Rare Spirit Attack champion from the Barbarians, and his whole kit is raw damage: single-target hits, a kill-to-extra-turn nuke and a double-hitting AoE that ignores 20% of enemy DEF. He is only really usable in Faction Wars and early Hard campaign — everywhere else he is a warm body. Build him for crit, but do not overinvest.

Strengths

  • His A3 hits every enemy twice and ignores 20% of their DEF — decent wave clearing in the early game.
  • The A2 grants an extra turn when the target dies, which helps chain-kill waves in Faction Wars and campaign.
  • A1 fills 30% of his Turn Meter on a critical hit, so at 100% C.RATE he cycles noticeably faster.
  • Faction Wars is his best mode (3/5) — he can carry the first Barbarian stages.

Weaknesses

  • Weak bases for an Attack champion: 1,266 ATK, 793 DEF and 98 SPD at 6★.
  • No debuffs, no buffs, no utility — just damage numbers that never get high enough.
  • Rated 1/5 for Clan Boss, Hydra, dungeons and Doom Tower.
  • A1 and A2 are single-target only, so he stalls against tanky targets.

Where to use

Faction Wars first (3/5). Then Hard campaign (2/5) and Arena (2/5) in low tiers as a cleanup AoE. Chimera is 2/5 but marginal. Skip him entirely in Clan Boss, Hydra, dungeons and Doom Tower (1/5 each).

Stats and gear

Priority: C.RATE to 100% (his A1 Turn Meter fill depends on crits), then C.DMG 100%+, ATK around 2,500–3,000, SPD 150–170. ACC is pointless — he has no debuffs. Sets: Offense, Divine Offense or Fatal; C.RATE/C.DMG gloves and SPD boots. The listed relic is Malefic Talon if you have one spare.

Masteries and blessings

Go down the Offense tree; the key pick from the build list is Pierce Defenses, and you fill in the usual damage masteries around it. Defense/Support only if you want him to survive Faction Wars stages. Do not spend blessings on him.

Tomes

Book the A2 to level 5 first for the −1 cooldown — that means more extra turns. Then the A3 for the +10% damage. A1 only gains damage and is not worth books.

Verdict

Fodder. Build him for Faction Wars or as a Rare body for Hard mode requirements, and nothing more.

Build

Artifact sets
OffenseDivine OffenseFatal
Key masteries
Pierce Defenses
Relics
Malefic Talon
Best in
Hard 2-4: Rare Spirit Heroes

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills
SkillDescriptionLevel Upgrades

Intense Attack

Attacks an enemy. On a critical hit, fills the champion's Turn Meter by 30%.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%

Chaos

Attacks an enemy. If the target dies, the hero takes another turn.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Cooldown -1

Sweeping Strike

The Champion attacks all enemies 2 times. Ignores the target's Defense by 20%.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%

Berserker Raid Shadow Legends is a hero from the "Telerian League" union of the "Barbarians" faction. His main role in the team is Attack. All of the hero's skills are aimed at dealing as much damage to the enemy as possible. He performs well in Arena offense. Suitable sets for him are Attack sets.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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