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Bigot
Uncommon Knights Revenant Force HP

Bigot — guide

The Corrupted
VerdictFodder
1/5
Speed95HP18990Defense870Attack617
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons1
Hard dungeons0.5
Doom Tower0.5
Faction Wars1.5
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Bigot

In short

Bigot is an Uncommon Ogryn Tribes champion with the HP role and Force affinity. All he does is hit one target and hand out shields, and the second skill is the only reason to ever bring him into a fight. The site rates him 1.0 out of 5, and the author's verdict is blunt: food. Build priority: don't invest; at most stack SPD and HP if you have nothing else to fill Faction Wars.

Strengths

  • Cover places a Shield on an ally for 2 turns — early on that genuinely saves squishy damage dealers.
  • Books on Cover reduce the cooldown by 1 turn twice, so a total of -2 turns.
  • HP role plus Force affinity means he holds up better against Magic than you'd expect from an Uncommon, and small edges like that matter in dungeons.
  • Cheap and easy to get — no regret using him as food or as an experiment.

Weaknesses

  • His A1 is basically empty: the Shield is 10% of damage dealt, and with 617 ATK the damage is negligible, so the Shield is a few hundred HP at best.
  • No debuffs, no AoE, no healing, no turn meter: one Shield on one ally and that's it.
  • 95 SPD is slow, so the Shield always arrives late.
  • Rated 0.5 in Clan Boss, Hydra, Chimera, Arena, Hard and Doom Tower — he has no place there.

Where to use

At best Faction Wars (1.5/5): a slot filler and Shield bot for your main five while your Ogryn Tribes roster is still a mess. In dungeons (1.0/5) he only works on the first few stages before you have a real support. Clan Boss, Hydra, Chimera, Arena, Hard, Doom Tower — 0.5/5, leave him out.

Stats and gear

If you must: HP > SPD > DEF. Rough targets for Faction Wars: SPD 170–200, HP 40–60k, DEF around 2000. Accuracy is pointless — he has no debuffs at all. Sets: Speed, Life, Immortal, Shield — everything for survivability and Shield uptime, nothing for damage.

Masteries and blessings

Defense and Support trees: key picks are Tough Skin and Deflection in Defense, plus anything in Support that boosts shields and survival. Offense is wasted — there is no damage, so Warmaster is pointless. Skip blessings entirely; on an Uncommon they're resources down the drain.

Tomes

Book Cover first: levels 2 and 3 each cut the cooldown by 1 turn, -2 turns total, and that's the only real upgrade he has. Damage levels on Shield Wall do nothing because the damage is tiny. Honestly, tomes on an Uncommon are wasted — save them for Epics and Legendaries.

Verdict

Food. Keep him as a temporary Shield bot for Faction Wars early on, then feed him without regret.

Skills

Shield Wall

Attacks an enemy. Places a [Shield] buff on this Champion equal to 10% of the damage inflicted by this skill for 1 turn.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Damage +5%.
    Level 5 – Damage +5%.
    Level 6 – Damage +5%.
    Level 7 – Damage +5%.
    Level 8 – Damage +10%.

Cover

Places an Ally Protection 50% buff on an ally for 2 turns.
    Level 2 – cooldown -1.
    Level 3 – cooldown -1.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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Question — answer

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