
Beast Wrestler — guide
Guide: Beast Wrestler
In short
Beast Wrestler is a Rare Attack champion from the Dwarves whose only real selling point is his leader aura: +16% C.RATE for the whole team in Arena. As a fighter he is weak — overall rating 2.0 out of 5, and 1.0 in Clan Boss, Hydra, dungeons and Doom Tower. Build priority is zero: the site author's verdict is blunt — food.
Strengths
- Leader aura of +16% C.RATE in Arena gives an early-game team a real damage bump.
- First Blood passive: the first hit on each enemy deals 50% more damage, which helps when clearing waves.
- Hefty Blow hits twice and has a 20% chance to place a 1-turn Stun.
- Ritual of Prey prevents reviving enemies killed by it — occasionally useful against revive-heavy teams.
- Rare rarity: easy to pull and cheap to level for Faction Wars.
Weaknesses
- Only 1 233 ATK at 6★ with 97 SPD — he cannot carry as a damage dealer.
- A 20% Stun chance with no ACC investment will almost never land, and building ACC on him is pointless.
- No shields, no healing, no survivability — he folds to the first real nuke.
- Tombs and decent gear are wasted on him; plenty of other Rares do more.
Where to use
Best areas are Arena (2.5) and Faction Wars (2.5). In Arena he is only worth a leader slot for the aura; otherwise he just stands there. In Faction Wars he fills an empty Dwarf slot. Chimera and Hard mode (2.0) only if you truly have nobody else. Clan Boss, Hydra, dungeons and Doom Tower are all 1.0 — don't bring him.
Stats and gear
If you insist on building him: ATK% on gloves and ring, C.RATE up to 100%, then C.DMG and SPD. Skip ACC — a 20% Stun isn't worth it. Recommended sets are Speed, Savage for damage, or Lifesteal so he survives early content. Relic from the build list: Malefic Talon.
Masteries and blessings
Go down the Attack tree with Pierce Defenses as the key pick, then fill in standard damage masteries. Don't spend blessings on him — he won't live long enough to use them.
Tombs
Don't. Even the cooldown reductions on Ritual of Prey at levels 6 and 7 don't make him playable, and tombs are too scarce to waste.
Verdict
Food. Keep one copy in the vault for the early Arena aura and a Faction Wars slot, and feed the rest.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
| Skill | Description | Level Upgrades |
![]() Heavy Blow | Attacks an enemy 2 times. Has a 20% chance of placing a Stun debuff for 1 turn. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +5% |
![]() Prey Slaughter | Attacks an enemy. Enemies killed by this skill cannot be revived Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +10% Lvl 5 – Damage +10% Lvl 6 – Cooldown -1 Lvl 7 – Cooldown -1 |
![]() First Blood (Passive) | The first hit on each enemy deals 50% more damage. | |
| Aura | Increases Ally C.RATE in Arena battles by 16%. |
Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.



















