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Burangiri
Epic Shadowkin Force Defense

Burangiri — guide

Nyresan Union
VerdictLevel up
3.5/5
Speed93HP16680Defense1387Attack804
Clan Boss3
Hydra2.5
Chimera2
Arena3.5
Dungeons3
Hard dungeons3
Doom Tower3.5
Faction Wars3.5
Solo Bommal
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Burangiri

In short

Burangiri is an Epic Defense champion of the Shadowkin with Force affinity: all of his damage and control scale off DEF. He shines where you need durable control — a solo Bommal in Doom Tower, Faction Wars, and Arena with Provoke plus AoE Stun. Build him for DEF and ACC, and yes, he is worth levelling.

Strengths

  • A1: 3.1×DEF damage plus a 1-turn Provoke at 20% (up to 50% with skill upgrades) — he pins bosses and waves on himself.
  • A2: hits all enemies for 3.5×DEF with a 40% chance of a 1-turn Stun; Tomes push the chance to 60% and the cooldown down to 3 turns.
  • A3: gives the team a 25% buff for 2 turns and a 2-turn Shield (15% of the target's MAX HP) to allies below 50% HP.
  • Passive: heals for 50% of his MAX HP whenever any enemy or ally dies — the core of his solo runs.
  • Aura: +40 Resistance in all battles, useful in both PvE and PvP.

Weaknesses

  • Damage comes only from DEF and his base Attack is 804 — a crit damage build is pointless, he is no nuker.
  • Provoke and Stun go through Resistance checks: without ACC he is nearly silent.
  • The passive heal needs deaths — against a lone boss without adds it barely triggers.
  • Low value against Hydra (2.5) and Chimera (2.0); their mechanics are not what he covers.

Where to use

Start with Arena (3.5), Doom Tower (3.5) and Faction Wars (3.5) — Provoke and the AoE Stun genuinely decide those fights. His signature job is solo Bommal and Borgoth: passive healing plus control carries the run. In Clan Boss, regular dungeons and general PvE he is a solid average pick (3.0); bring him to Hydra or Chimera only for the aura or to fill a Faction slot.

Stats and gear

Priority: DEF (damage and survivability) → HP → SPD → ACC, with RES as needed. Ignore C.RATE and C.DMG. Rough targets: DEF 3000+, HP 40,000+, SPD 170–200 (higher for solo Bommal so A3 comes back faster), ACC 200–250 for PvE control. For the Arena high-Resistance build push RES to 250–300+. Sets: Defense, Speed, Accuracy, Resistance, Immortal. Relics from the build: Molten Deathbell and Perched Shadow.

Masteries and blessings

Run a PvE setup for dungeons, Clan Boss, Doom Tower and Faction Wars, and a separate Arena setup for 1v1 and 3v3 with heavy Resistance. From the build list take In For The Kill, Expeditious Exploitation and Gathering Momentum. Blessings: Survival Instinct for solo runs, Commanding Presence for Arena and team support, Cruelty if you want extra damage.

Tombs

Book A2 first: it gives −1 turn cooldown and +20% total Stun chance — that is his main control tool. Then A1 for the Provoke chance (up to 50%). A3 last, if any Tomes are left.

Verdict

Level him: a narrow but genuinely useful control specialist and solo Bommal answer who carries his Faction and Doom Tower floors for very little investment.

Build

Key masteries
In For The KillExpeditious ExploitationGathering Momentum
Blessings
Survival instinctCommanding PresenceCruelty
Relics
Molten DeathbellPerched Shadow
Best in
BorgothBommal

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

A1 Battle Skull

Attacks an enemy. Has a 20% (50%) chance of placing a Taunt debuff for 1 turn.
Damage based on [DEF] = 3.1 × [DEF]
Lvl. 2 Damage +5%
Lvl. 3 Debuff chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Debuff chance +5%
Lvl. 6 Damage +10%
Lvl. 7 Debuff chance +10%


A2 Bakemono Attack

Attacks all enemies. Has a 40% chance of placing a [Stun] debuff for 1 turn.
Damage based on [DEF] = 3.5 × [DEF]
Cooldown: 4 turns
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Debuff chance: +10%
Lvl. 5 Debuff chance: +10%
Lvl. 6 Cooldown -1


A3 Warrior's Call

Places a 25% Strengthen buff on the team for 2 turns. Also places a Shield buff on allies with less than 50% HP for 2 turns. The Shield strength is equal to 15% of the target's MAX HP.
Cooldown: 6 turns
Lvl 2: Cooldown -1
Lvl 3: Cooldown -1

Soul Thief (Passive)

Heals by 50% of his MAX HP when an enemy or ally dies.
Resistance Aura in all battles by 40
Resistance Aura in all battles by 40
Increases the RES of allies in all battles by 40.
Skasisx, Hoforis the Fangs, Burangiri, Thoragi Toadmaw, Prophetess, Renegade

PVE Masteries = Burangiri: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Standard PVE

Bommal Solo

PVP Masteries = Burangiri: masteries for Arena (1v1, 3v3)

High Resistance

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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