
Bushi — guide
Guide: Bushi
In short
Bushi is an Epic Spirit Attack champion from the Sacred Order whose only real home is the Arena. There he brings a +20% Ally SPD Arena aura, an A2 that always lands a critical hit while buffing himself with +30% C.RATE and +15% SPD for 3 turns, and a passive that revives him once at 30% HP with Unkillable for 1 turn. Build him for ATK and C.DMG; SPD and survivability come after.
Strengths
- +20% Ally SPD aura in Arena — a genuine reason to slot him into a speed team.
- A2 always crits and hits for 5× ATK, so you don't have to chase 100% C.RATE just for your nuke.
- Self-buffs +30% C.RATE and +15% SPD for 3 turns, feeding both his A1 and the next nuke.
- Stoicism passive: revive at 30% HP with Unkillable for 1 turn — a second life in a fight.
- A1 ramps with every use, up to +80% damage — decent in long Arena grind-outs.
Weaknesses
- No debuffs at all, so boss content is pure raw damage — hence 1.0 in Clan Boss, Hydra and Doom Tower.
- 90 base SPD and 782 DEF: slow and squishy, often dead before the passive matters.
- Zero team utility beyond the Arena aura — no debuffs, no buffs for allies.
- The site author's verdict is blunt: vault material, a weak Epic.
Where to use
Arena first (3.5/5) — that's where the SPD aura, guaranteed crit and self-revive all line up. After that he's a filler damage slot in Chimera, dungeons, Hard mode and Faction Wars (2.0/5 each). Skip Clan Boss, Hydra and Doom Tower (1.0/5): those fights want debuffs and utility he simply doesn't have.
Stats and gear
- Priority: ATK% → C.DMG → C.RATE → SPD. ACC is irrelevant on him.
- Rough targets: C.RATE 70–100% (A2 doesn't need it, A1 does), C.DMG 150%+, SPD 170–200+, as much ATK as you can stack.
- C.DMG gloves, ATK% chest, SPD boots; grab HP% and DEF% from substats so he survives to his passive.
- The author's build lists no artifact sets — only masteries and relics — so go by role: damage sets plus Speed.
- Relics from the build: Malefic Talon and Gorecrescent.
Masteries and blessings
- Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Bloodthirsty Prowess — everything into damage, nothing into support.
- No blessings are listed in the build; the logic is simple — pick whatever adds damage, since that's all he does.
Tombs
Books go into A2 first: level 5 gives −1 cooldown, so your main nuke comes around more often. Then the passive, which also loses cooldown at levels 2 and 3 — reviving more often beats a few extra percent of A1 damage.
Verdict
A narrow Arena damage dealer for early-to-mid Arena that the site author honestly files under vault and fusion. Not worth heavy investment, but in a speed Arena team he still earns his slot.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Coming Storm
Attacks an enemy. Damage increases with each skill use (triggers 4 times).
Damage based on [ATK] = 2.5 × [ATK] (Damage +20% to [ATK] up to 80%)

Fatal Strike
Attacks an enemy. Always lands a critical hit. Places a 30% Increase C.RATE buff and a 15% Increase SPD buff on this Champion for 3 turns.
Damage based on [ATK] = 5 × [ATK]

Stoicism (Passive)
Revives a Champion with 30% HP. The Champion receives an Unkillable buff for 1 turn.

Increases Ally SPD in Arena by 20%
Bushi Raid Shadow Legends is a champion from the Telerian League faction of The Sacred Order. His main role in the team is Attack. His abilities help him increase his attacks and deal critical damage. In addition, he is able to revive after death. Artifacts for attack and critical damage suit him.
Where to get
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Question — answer
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