
Chonoru — guide
Guide: Chonoru
In short
Chonoru is an Epic Attack champion from the Shadowkin, Spirit affinity. His selling point is the third skill: it strips defensive buffs from all enemies and then hits them all for 3.6×ATK. Build him for Speed and Accuracy rather than damage — he is a Faction Wars pick first and a budget debuffer second.
Strengths
- Mass strip plus an immediate AoE nuke in one skill: useful against Shield and Increase DEF setups.
- Realm of Fear hits random enemies 3 times and places Weaken 25% for 2 turns at 75% per hit — 100% once booked, which is a straight damage boost for the whole team on bosses.
- Night Bloom places Block Buffs for 2 turns at 40% (50% booked), cutting heals, shields and buff cycling.
- Every enemy killed by the third skill shaves 1 turn off its own cooldown, so it cycles faster in wave content.
Weaknesses
- Low ATK base of 1,509 for an Attack role, with thin HP and DEF (12,555 / 958) — little damage and he dies fast.
- 99 Speed: without Speed gear he barely moves.
- The strip only removes defensive buffs, not every buff.
- Ratings sit at 2.0–2.5 across almost all content — he does not solve anything hard.
Where to use
Faction Wars (3.0) is clearly his best home: there the AoE strip and Weaken actually pull weight. In Clan Boss, Chimera and Arena (2.5 each) he is only a situational debuffer for Weaken and Block Buffs if you have nobody better. Hydra, Dungeons, Hard mode and Doom Tower (2.0 each) are not his content — don't drag him there.
Stats and gear
Priority: Speed → Accuracy → ATK%/C.RATE. Rough targets for Faction Wars: SPD 170–200, ACC 200–250 so Weaken and Block Buffs land at higher levels, C.RATE 100% with the rest into C.DMG. ATK% gloves, ATK% ring, ATK% amulet. Sets: Speed or Perception plus Accuracy. From the build list, the relics are Malefic Talon and Irethi Coronet.
Masteries and blessings
Two trees: Attack, which holds Pierce Defenses and Boss Slayer (bosses and Clan Boss), and Support for accuracy and debuff chance. If you actually play him, add survivability masteries — otherwise he folds to the first burst. No blessings are listed in the build, and pouring resources into a 2.5-rated Epic is rarely worth it.
Tombs
Book the third skill first: its level 5 gives -1 turn cooldown, and that is what makes the champion function at all. Then Realm of Fear — the +10% and +15% debuff chance take Weaken to 100%, and the last level adds another -1 turn cooldown. Night Bloom comes last, only for the +10% Block Buffs chance.
Verdict
A weak Epic. Keep him only for the fusion — otherwise he belongs in the vault.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Night Bloom
Attacks an enemy. Has a 40% chance of placing a Block Buffs debuff for 2 turns.
Damage based on [ATK] = 3.55 × [ATK]
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff Chance: +5%
Lvl 5 Debuff Chance: +5%

Realm of Fear
Attacks random enemies 3 times. Each hit has a 75% chance of placing Weaken 25% for 2 turns.
Damage based on [ATK] = 1.9 × [ATK] (2 times)
Turns: 4
Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1

Exposure
Removes all DEF buffs from all enemies, then attacks them. Reduces the cooldown of the Denunciation skill by 1 turn for each enemy killed by this skill.
Damage based on [ATK] = 3.6 × [ATK] AoE
Turns: 4
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%
Lvl 5 Cooldown -1
Where to get
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Question — answer
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