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The Incarnate - Guide, Masteries, GearLegendary

The Incarnate — guide

Legendary High ElvesAlly: Telerian LeagueRole: Defense Element: Force
Speed100
HP19320
Defense1487
Attack804
Author: RAID GURU Editorial Updated: 21.10.2026 Reading: ~2 min 0 reviews

Build

Artifact sets
SpeedPerceptionGuardianProtectionStoneskinBolsterDefiant
Key masteries
InvigoratedUnstoppablePower ResetGathering MomentumDamage MitigationBuff DepletionBolstered Defense
Blessings
BrimstonePolymorphTemporal chains
Relics
Wand of SubmissionHand of UncreationVolcardiac Heart
Best in
KuldathBorgothClan Boss

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Guide and skills

Incarus is a Legendary Champion in RAID: Shadow Legends from the High Elves faction (Telerian League), role — Defense, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Uninvited Guest

Attacks an enemy 2 times. Each hit has a 45% (65%) chance of placing a Taunt debuff for 1 turn.
If an ally receives a hit, has a 30% (50%) chance of counterattacking. If the ally is from the High Elves faction and is not this Champion, the chance increases to 100%. Available once per hit.
Damage based on [DEF] = 1.8 × [DEF] (2 times)

Effects: Provoke

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff Chance +10%
Lvl 5 Debuff Chance +10%

Phalanx

Cooldown: 4 turns

Attacks all enemies. Has a 75% (100%) chance of removing a Shield and two random buffs from each enemy.
Places a Shield buff on all allies for 2 turns. *Shield strength is proportional to the Champion's DEF.
Damage based on [DEF] = 3.6 × [DEF] AoE

Effects: Removes buffs, Shield

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1

Defensive Measures

Cooldown: 5 turns

Grants all team members except herself an Ally Protection 50% buff for 2 turns. Places a 25% Strengthen buff on the team for 2 turns.
Heals the allied Arbiter for 100% of her MAX HP.
Instantly activates this skill when she revives. The skill is not put on cooldown after that.

Effects: Strengthen 25%, Ally Protection 50%

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Crisis Measures [P]

Cooldown: 4 turns

Increases all allies' ACC by 20 for each ally under an Ally Protection buff.
If this Champion dies, resets the cooldown of the A4 Call of Destiny skill of allied Arbiters. If there are multiple Champions with this skill on the team, it only triggers for one of them.
All allied Arbiters receive 30% less damage.
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End Goal [P]

Cooldown: 4 turns

Increases the RES of all allies by 20 for each ally under an Ally Protection buff.
Receives 20% of the damage dealt to allied Arbiters. * If there are multiple heroes with this skill on the team, it only triggers for one of them.
Before any allied Arbiter would land a killing blow, places an Unkillable buff on her for 1 turn. If there are multiple heroes with this skill on the team, it only triggers for one of them.

Effects: Unkillable

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Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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Video - Guide