
Dilgol — guide
Guide: Dilgol
In short
Dilgol is a Rare Void Attack champion from the Dwarves faction. His value is debuffs, not damage: a triple hit that can land Decrease DEF 60% and an AoE Decrease ACC 50%. Build him only for Faction Wars or keep him as fusion material — low priority.
Strengths
- His A3 hits one enemy three times, each hit with a chance to place Decrease DEF 60% for 2 turns — a solid setup for your damage dealers.
- The A2 is a two-hit AoE with a chance to place Decrease ACC 50% on every enemy, which makes dungeon waves noticeably safer.
- Void affinity: no weak hits against any affinity, so his debuffs land consistently.
- Rare rarity means cheap books, ascension and ranking.
Weaknesses
- Base Attack 1 046 and Speed 96 — he deals almost no damage and moves late.
- Debuff chances are only 40–50%, so without books and Accuracy he lands them half the time.
- Cooldowns of 4 and 5 turns: in long fights he simply stands there.
- 15 525 HP and 947 Defence — any focused damage removes him.
Where to use
Faction Wars (3/5) is his best home, where his debuffs cover a thin roster. In dungeons (3/5) he works as a wave debuffer before the boss, and in Chimera (3/5) as Decrease DEF support. Doom Tower (2.5/5) is situational; Arena and Hydra (2/5) are a pass, and Clan Boss (2/5) is pointless.
Stats and gear
Priority: Accuracy → Speed → survivability. Push Accuracy to roughly 200–250 (enough for stage 20+ dungeons and Faction Wars), Speed to 170–200, then HP% and Defence% so he survives to a second cycle. Crit Rate and Crit Damage are wasted on him — damage is not his job. Sets: Perception (Accuracy + Speed), Accuracy, Speed; add a defensive set if he keeps dying.
Masteries and blessings
Main tree is Offense with Pierce Defenses. Fill in Support for Accuracy so the debuffs actually land, and Defence for survivability. From the build list, the relic is Malefic Talon. Blessings are not a priority — this is a vault champion, don't invest.
Tombs
Book the A3 first: it gives both the cooldown reduction and extra debuff chance, and that skill is the only reason to field him. The A2 (cooldown -1 on the AoE Decrease ACC) comes second. Leave the A1 for last or skip it.
Verdict
Vault (fusion): a Faction Wars and collection champion who doesn't deserve serious investment.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Maiming Volley
Attacks an enemy. Has a 40% chance of placing a 15% Decrease SPD debuff for 2 turns.
Damage based on ATK.
Turns: 1
Lvl 2 Damage +5%.
Lvl 3 Damage +5%.
Lvl 4 Damage +10%.
Lvl 5 Debuff chance: +5%.
Lvl 6 Debuff chance: +5%.

Buckshot
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 50% Decrease ACC debuff for 2 turns.
Damage based on ATK.
Turns: 4
Lvl 2 Damage +10%.
Lvl 3 Debuff Chance: +10%.
Lvl 4 Debuff Chance: +10%.
Lvl 5 Debuff Chance: +15%.
Lvl 6 Cooldown -1.

Seasoned Hunter
Attacks the enemy 3 times. Each hit has a 40% chance to place a 60% Decrease DEF debuff for 2 turns.
Damage based on ATK.
Turns: 5
Lvl 2 Damage +5%.
Lvl 3 Damage +10%.
Lvl 4 Debuff chance: +10%.
Lvl 5 Debuff chance: +15%.
Lvl 6 Cooldown -1.
Dilgol in Raid Shadow Legends is a Champion from the 'Nyresan Union' faction of 'Dwarves'. This Champion was added in the 05.10.2020 update. A powerful dwarf with an equally powerful cannon. He will be an excellent addition to your collection.
Where to get
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Question — answer
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