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Wallmaster Othorion
Legendary High Elves Magic Attack

Wallmaster Othorion — guide

Telerian League
VerdictLevel up
5/5
Speed100HP15690Defense1079Attack1454
Clan Boss5
Hydra5
Chimera4.5
Arena3
Dungeons4
Hard dungeons4
Doom Tower4
Faction Wars5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Wallmaster Othorion

In short

Wallmaster Othorion is a Legendary Attack champion from the High Elves, excelling in Clan Boss, Hydra, and Faction Wars. His kit features AoE attacks with turn meter fill, guaranteed debuffs, self-buffs, and a passive that stacks MAX HP per kill. Build him for damage and Accuracy.

Strengths

  • AoE A1 and A2 fill his trn meter by 5% per living enemy (up to 20% against full teams).
  • A2 places 100% chance Block Buffs and Decrease ATK 50% on all enemies when fully booked.
  • A3 grants Increse ATK 50%, Increse Acurac 50%, Increse SPD 30% for 3 turns and an extra turn.
  • Passive increses his MAX HP by 20% per kill or Hydra head severed (max +50,000), makin him tankier.
  • Top-tier ratings: CB 5.0, Hydra 5.0, FW 5.0, Chimera 4.5.

Wea knesses

  • Low base SPD (100) requires good gear to act early.
  • Arena rating is only 3.0 — lack of control and slow base speed limit his viability, though he can work in specific setups.
  • Neds books on A2 to reach 100% debuff chance; unbooked only 75%.
  • Requires high Acurac investment (around 250 for Hydra) unless A3's Increse Acurac is already active.

Where to use

Best areas: Clan Boss, Hydra, Faction Wars (all rated 5.0). Strong in Chimera (4.5). Viable for Dungons, Hard Mode, Doom Tower (4.0). Arena (Clasic, Tag Team, Live) — 3.0, generally not recommended unless you have a specific comp.

Stats and gear

Stat priority: SPD (200+), ACC (220–250 for Hydra/ CB), 100% C.RATE, C.DMG (as high as possible), ATK. If you can cap C.RATE from substats, use C.DMG gloves. The A3 ACC buff can reduce requirements sligtly, but it’s safer to build solid ACC.

Rcommended sets: Savage, Crue l, Lethal, or Merci less (ignore DEF and damage amplification).

Masteries and blessings

Mastery trees: Offense and Suport. Key masteries: Pierce Defenses (T6, ignore 25% DEF on first hit), Rolling Force (ATK up when full HP), Constant Onslaught (chance to reduce cooldown on kill), Bloodthirsty Prowess (leech 5% of damage dealt), and Boss Slayer (bonus damage vs bosses). Prioritize Pierce Defenses as your T6.

Blessings: Crushing rend (damage increase vs high DEF enemies) or Crue lty (DEF and ACC reduction). Relics: Male fic Talon, Irethi Coronet, or Stormcaller.

Tomes

Book A2 (Falcon Shot) first to achieve 100% debuff chance. Then A3 (Marked) to reduce its cooldown for more self-buffs and extra turns. A1 can be left for last — only damage upgrades.

Verdict

Wallmaster Othorion is a top-choice damage dealer for PvE encounters, combining self-buffs, dependable debuffs, and growing tankiness. With the right build, he dominates Clan Boss, Hydra, and Faction Wars, and serves as a solid option against Chimera.

Build

Artifact sets
SavageCruelLethalMerciless
Key masteries
Pierce DefensesRolling ForceConstant OnslaughtBloodthirsty ProwessBoss Slayer
Blessings
Crushing rendCruelty
Relics
Malefic TalonIrethi CoronetStormcaller
Best in
Classic ArenaTag Team ArenaHydraLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Warden Otorion — a Legendary champion in RAID: Shadow Legends from the High Elves faction (Telerian League), role — Attack, affinity — Magic.

Skills

SkillDescriptionLevel Upgrades

Heavenly Arrow

Attacks all enemies.
Counterattacks do not trigger against this skill.
Fills own Turn Meter by 5% for each living enemy after attacking.
Damage based on [ATK] = 2.5 × [ATK] AoE

Effects: Fills only own Turn Meter

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%

Falcon Shot

Cooldown: 4 turns

Attacks all enemies 2 times.
The first hit has a 75% (100%) chance to place a Block Buffs for 2 turns.
The second hit has a 75% (100%) chance to place a 50% Decrease ATK for 2 turns.
Fills its Turn Meter by 5% for each living enemy after the attack.
Damage based on [ATK] [Enemy MAX HP] = 1.5 × [ATK] + 0.035 Max HP AoE

Effects: Block Buffs, Fills only own Turn Meter, Decrease ATK 50%

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1

The Marked

Cooldown: 6 turns

The Champion receives a 50% Increase ATK buff, a 50% Increase ACC buff, and a 30% Increase SPD buff for 3 turns. Takes an extra turn.

Effects: 50% Increase ATK, 50% Increase ACC, 30% Increase SPD

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Insignificant Fear [P]

Increases its MAX HP by 20% each time it kills an enemy or cuts off a Hydra head (maximum: 50,000).

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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