
Walking Tomb Dreng — guide
Guide: Walking Tomb Dreng
In short
Walking Tomb Dreng is an HP-based legendary from the Knights Revenant faction. He excels in Hydra and dungeons, especially Spider's Den, thanks to his unresistable AoE HP burn and instant activation. Build priority: maximum HP, Speed, and survivability.
Strengths
- Unresistable AoE HP burn (100% chance when booked).
- A1 instantly activates HP burn, enabling quick burst damage.
- A3 equalizes ally HP to the highest in the team, ignoring 30% of the target's DEF if their HP is lower than Dreng's.
- Passive reflects 30% damage when above 50% HP and increases damage dealt by 30% when below 50% HP.
- 30% HP aura in all battles boosts team survivability.
Weaknesses
- Low base Speed (99) — requires significant Speed from gear.
- Long cooldown on A3 (5/4 turns), and the HP equalization can be situational.
- Stat-hungry for damage: needs high HP, C.RATE, and C.DMG.
- Weak in Doom Tower (2.5) and mediocre in Clan Boss (3.5).
Where to use
Best in Hydra (5.0) and Dungeons (4.0) — especially Spider's Den, Sorath, and Agreth. Good in Hard mode (4.0), Arena (3.5), and Faction Wars (3.5). Less effective in Clan Boss (3.5), Chimera (3.0), and Doom Tower (2.5).
Stats and gear
Stat priority: HP% > SPD > DEF% > C.RATE/C.DMG. No ACC needed. Targets: 80,000+ HP, 200+ SPD, 3,000+ DEF. Recommended sets: Life, Speed, Regeneration, Immortal, Divine Life, Resilience, Protection. For Hydra, Regeneration and Immortal are ideal; for dungeons, Speed and Life.
Masteries and blessings
For PVE (dungeons, Hydra): Offense and Defense trees with key masteries Pierce Defenses and Survival Speed. In Hydra, you can also use Offense and Support with Buff Depletion to extend HP burn. For PVP nuker: Offense and Support with Destructive Accuracy and Unflinching. Blessing: Soul Reap. Relics: Malefic Talon (damage), Golden Elixir (survival), Skull of Treason (debuff extension).
Tomes
Prioritize A2 for 100% chance and -1 cooldown. Then A3 for cooldown reduction, and finally A1 for damage.
Verdict
Walking Tomb Dreng is a top-tier HP burn champion for Hydra and Spider, well worth building. His unresistable burns and ally HP equalization make him a unique and powerful addition.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Corpse Fire
Attacks an enemy 2 times. After the attack, instantly activates HP Burn debuffs on the target.Damage based on [HP] = 0.11 × [HP] (2 times)
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Ritual Bonfire
Attacks all enemies. Has a 75% (100%) chance of placing an HP Burn debuff on all enemies for 2 turns.This debuff cannot be resisted!
Damage based on [HP] = 0.23 × [HP] AoE
HP Burn
Cooldown: 4 turns
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance +10%
Lvl 5 Debuff chance +15%
Lvl 6 Cooldown -1
Death Balance
Equalizes the HP of all allies, then attacks one enemy.Ally HP is equalized to the level of the hero with the highest HP on the team.
If the target's current HP is equal to or lower than the hero's current HP, ignores 30% of the target's DEF.
If the target's current HP is higher than this hero's, the cooldown of the Ritual Bonfire skill is reduced by 1 turn.
Damage based on [HP] = 0.35 × [HP]
Cooldown Turns: 5
Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Fortress (Passive)
When hit, reflects 30% of the damage back to the enemy if this Champion has 50% HP or more.If this Champion has less than 50% HP, deals 30% more damage.
30% HP Aura in all battles
Increases Ally HP in all Battles by 30%.PVE Masteries = Undertaker Drung: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

PVP Masteries = Undertaker Dreng: masteries for Arena (1v1, 3v3)
Nuker

Where to get
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Question — answer
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