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Iudex Artor
Legendary The Sacred Order Spirit Support

Iudex Artor — guide

Telerian League
VerdictLevel up
4/5
Speed102HP19980Defense1266Attack980
Clan Boss4
Hydra4
Chimera3.5
Arena4
Dungeons3
Hard dungeons3
Doom Tower2.5
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Iudex Artor

In short

Iudex Artor is a Legendary Support of the Sacred Order (Spirit affinity). He shines in Arena, where his aura hands allies +25% SPD, and in boss fights like Clan Boss and Hydra: a team-wide ATK buff, turn-meter fill and a revive that comes with a free hit. Build him fast and HP-heavy, and put your tomes into the buff skill first.

Strengths

  • Arena aura: +25% Ally SPD — free speed for the whole team.
  • His buff skill (5-turn cooldown, 3 after books): +50% ATK and a second 25% buff on all allies for 2 turns, plus 15% turn-meter fill for everyone.
  • His revive (6-turn cooldown, 4 after books): brings an ally back with 50% HP and 50% turn meter, gives them +50% ATK for 1 turn, then immediately triggers their default skill on the lowest-HP enemy.
  • Passive (4-turn cooldown): if an enemy dies to an ally revived by that skill, the revive's cooldown is reset — chain revives are possible.
  • A1 hits all enemies and heals the team for 5% of his MAX HP, so sustain scales with his health.

Weaknesses

  • 102 base SPD is slow — without Speed gear he never gets his skills off in time.
  • 19,980 HP and 1,266 DEF: he can be focused down, especially without Guardian or Stoneskin.
  • 980 ATK means his A1 damage (3.4× ATK) is negligible; he is not a damage dealer.
  • Weak in Dungeons (3.0), Hard mode (3.0) and Doom Tower (2.5).

Where to use

Best areas by rating: Arena (4.0) — aura plus opening buff, Clan Boss (4.0) and Hydra (4.0) — ATK buff and turn-meter fill, Faction Wars (4.0). Chimera is 3.5; Dungeons and Hard are 3.0 each, Doom Tower 2.5 — leave him out of those.

Stats and gear

Priority: SPD → HP% → DEF%. Rough targets: 220+ SPD for general content, 250+ for Arena and Clan Boss; as much HP as possible (the A1 heal is 5% of his MAX HP). ACC 200–250 only if you run Cursed or Stun sets, since set debuffs need accuracy. Skip C.RATE and C.DMG.

Sets: Speed as the base, Cursed or Stun if you want the extra control, Guardian / Bolster / Stoneskin when the team needs to survive, Supersonic and Rebirth situationally.

Masteries and blessings

Support and Defense trees. Key picks: Blessed Heal, Invigorated, Heal 'N' Go, Bolstered Defense. Blessings: Cruelty or Intimidating Presence. Relic: Perched Shadow.

Tomes

Book the buff skill first: 5 → 3 turns of cooldown is a huge uptime jump on your main ability. Second is the revive (6 → 4). Skip A1 — its books only add damage, and his damage is not the point. The passive comes last.

Verdict

A solid Arena and boss support with a rare revive-plus-attack package; 4.0 overall is fair. Give him Speed and HP, book the buff and the revive, and he delivers.

Build

Artifact sets
SpeedCursedStunGuardianStoneskinBolsterSupersonicRebirth
Key masteries
Blessed HealInvigoratedHeal 'N' GoBolstered Defense
Blessings
CrueltyIntimidating presence
Relics
Perched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Judex Artor is a Legendary champion in RAID: Shadow Legends from the Sacred Order faction (Telerian League), role — Support, affinity — Spirit.

Skills

SkillDescriptionLevel Upgrades

Incense Whirl

Attacks all enemies.
Heals the team by 5% of their MAX HP.
Damage based on [ATK] = 3.4 × [ATK] AoE

Effects: Heals the team

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%

Blessed Inspiration

Cooldown: 5 turns

Places a 50% Increase ATK buff and a 25% Strengthen buff on all allies for 2 turns.
Fills the Turn Meters of all allies by 15%.

Effects: 50% Increase ATK, Fills allies' Turn Meters, 25% Strengthen

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Direct Rebirth

Cooldown: 6 turns

Revives an ally with 50% HP and 50% Turn Meter. Also places a 50% Increase ATK buff on this ally for 1 turn. Then activates the revived ally's default skill, targeting the enemy with the lowest HP.

Effects: 50% Increase ATK, Revives an ally

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Eternal Confinement [P]

Cooldown: 4 turns

If an enemy is killed by an ally revived by the Direct Rebirth skill, resets the cooldown of Direct Rebirth.Lvl 2 Cooldown -1
AuraIncreases Ally SPD in Arena battles by 25%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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