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Enda Moonbeam
Epic Sylvan Watchers Spirit Attack

Enda Moonbeam — guide

Nyresan Union
VerdictVault (fusion fodder)
2.5/5
Speed99HP14040Defense892Attack1476
Clan Boss3.5
Hydra3
Chimera2.5
Arena2
Dungeons2
Hard dungeons2
Doom Tower1.5
Faction Wars3
Vault it
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Enda Moonbeam

In short

Enda Moonbeam is an Epic Attack champion of the Forest Spirits with Spirit affinity whose whole kit revolves around debuffs: her A3 spreads Parasite across the enemy team and her A1 brings Decrease DEF. She shines most in Faction Wars and as a debuffer for Clan Boss and Hydra. Build her for Accuracy and Speed first, damage second.

Strengths

  • Chain of Illusions hits all enemies at a 3.4×ATK multiplier with a 75% chance to place Parasite on everyone for 2 turns.
  • Silver Blade lands a 3.3×ATK hit with a 30% chance to apply 60% Decrease DEF for 2 turns — handy for focusing a single target.
  • The Moon Cycle passive gives her +2 Speed for every enemy under Parasite, so after her own A3 she speeds herself up.
  • Glimmer strikes 3 times and can extend a random debuff on the target — in Clan Boss and Hydra that can stretch poison or HP Burn.
  • Ratings of 3.5 in Clan Boss, 3.0 in Hydra and 3.0 in Faction Wars are respectable for an Epic.

Weaknesses

  • Paper-thin base stats: 1,476 ATK, 892 DEF and 14,040 HP mean she folds to any focused damage.
  • Every debuff is chance-based (30% and 75%) — without Accuracy, half of them simply won't land.
  • Glimmer's 1.8×ATK multiplier is weak damage; its only real value is the debuff extension.
  • Arena 2.0, Dungeons 2.0, Doom Tower 1.5, overall 2.5 — she is no all-rounder.

Where to use

Her best home is Clan Boss (3.5), where she works as a Decrease DEF applier on the A1 and a debuff extender with the A2. Next come Hydra (3.0) and Faction Wars (3.0) — the author's note puts her in Faction Wars, and that really is her main job. Chimera (2.5), Classic and Tag Team Arena (2.0), Dungeons and Hard mode (2.0) are compromises, and Doom Tower (1.5) is her weakest spot. Only slot her into a PvP team if you're patching a hole in the roster.

Stats and gear

Priority: Accuracy → Speed → crit. Targets: ACC 200–250 (closer to 250 for Hydra and Clan Boss), SPD 170–200, C.RATE near 100%, C.DMG 150–200%, the rest into ATK. From the recommended list: Accuracy or Perception (accuracy plus speed), Speed, and Savage, Cruel or Lethal for damage. Divine Speed works well if you want a fast A3 opener. Relic slots: Irethi Coronet and Perched Shadow.

Masteries and blessings

For the PvE build (Dungeons, Clan Boss, Doom Tower, Faction Wars): the Attack tree with Pierce Defenses, Gathering Momentum and Boss Slayer, plus Expeditious Exploitation to keep her turn cycle going. For Arena, run a separate PvP nuker build. Blessings: Phantom Touch for damage, Cruelty if you want extra defensive shred on enemies.

Tomes

Book Chain of Illusions first: it adds +30% to the Parasite chance (75% → 100%) and −1 cooldown at the final level — that's her core skill. Second comes Silver Blade for the Decrease DEF chance (30% → 40%). Leave Glimmer for last; it's the weakest of the three.

Verdict

The site's verdict is "to the vault (fusion)" — Enda isn't a general-purpose pick. Build her only for Faction Wars and narrow debuff duty in Clan Boss or Hydra.

Build

Artifact sets
AccuracySpeedSavageCruelDivine SpeedPerceptionLethal
Key masteries
Pierce DefensesExpeditious ExploitationGathering MomentumBoss Slayer
Blessings
Phantom touchCruelty
Relics
Irethi CoronetPerched Shadow
Best in
Classic ArenaTag Team Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Silver Blade

Attacks 1 enemy. Has a 30% chance of placing a 60% Decrease DEF debuff for 2 turns.
Damage based on ATK
Lvl 2: Damage +10%
Lvl 3: Buff/Debuff Chance +5%
Lvl 4: Damage +10%
Lvl 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 3.3*ATK
Overall Rating*: Strong

Glimmer - Cooldown 4 turns

Attacks random targets 3 times. Each hit has a 75% chance of extending the duration of 1 random debuff on the target by 1 turn.
Damage based on ATK
Level 2: Damage +10%
Level 3: Buff/Debuff chance +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1
Damage rating
Multiplier: 1.8*ATK
Overall rating*: Weak

Chain of Illusions - Cooldown 4 turns

Attacks all enemies. Has a 75% chance of placing a Leech debuff on all enemies for 2 turns.
Damage based on ATK
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.4*ATK
Overall Rating*: Strong

Moon Cycle (Passive)

Increases their SPD by 2 for each enemy under a Leech debuff.

PVE Masteries = Enda Moonbeam: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PvE


PVP Masteries = Enda the Radiant: masteries for Arena (1v1, 3v3)

Nuker


Gifts

Damage Dealer
Ghost Touch


Late Game
Cruelty


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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