
Storm Herald Hekaton — guide
Guide: Storm Herald Hekaton
In short
Storm Herald Hekaton is a legendary DEF champion from the Lizardmen faction who combines strong control, team support, and DEF-based damage. He excels in Hydra, Chimera, Dungeons, and Hard content, and is also solid in Arena and Clan Boss. Build priority: Speed, Accuracy, and Defense to maximize his utility.
Strengths
- AoE Provoke and Weaken on A1 with a chance to be unblockable when conditions are met.
- Powerful A2 that ignores Stoneskin and DEF, and reduces enemy turn meters on kill.
- A3 provides Block Damage, Counterattack, and 25% turn meter fill — excellent support.
- Passive deals pure damage to enemies when allies with Fierce Storm crit, ignoring shields and Block Damage.
- Aura grants +24% SPD in all battles — one of the best in the game.
Weaknesses
- Relies on buffs for maximum A1 and A2 effectiveness — without buffs, AoE or crit may not trigger.
- Low base Speed (99) demands good gear to cycle turns.
- Passive doesn't work if Hekaton is dead and doesn't stack with duplicates.
Where to use
Best in Hydra (5.0), Chimera (5.0), Dungeons (5.0), and Hard content (5.0). Great in Live Arena (4.5), Doom Tower (4.5), and Faction Wars (4.5). Usable in Clan Boss (4.0) but not optimal.
Stats and gear
Stat priority: SPD (220+), ACC (300+ for high floors), DEF (4000+), C.DMG (200%+), then HP. C.RATE is not essential as many attacks always crit. Sets: Savage, Lethal for damage; Stoneskin for survivability; Merciless or Mercurial as hybrid options.
Masteries and blessings
Trees: Offense and Defense. Key masteries: Pierce Defenses, Foekiller, Bloodthirsty Prowess, Boss Slayer for damage; Sharpened Riposte for counterattacks. Blessings: Crushing Rend (damage), Lightning Cage (control), Nature's Wrath (extra damage).
Tomes
Prioritize A3 to reduce cooldown to 3 turns — frequent Block Damage and turn meter fill. Then A2 for cooldown and damage. Book A1 last for 100% Provoke and Weaken chance.
Verdict
Storm Herald Hekaton is a versatile legendary champion with immense potential across all content. If you need a defender who tanks, controls, and deals damage, he will be the core of your team.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Hecaton Stormbringer is a Legendary champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — Defense, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Elusive Break | Attacks an enemy. Has a 75% (100%) chance of placing a [Provoke] debuff and a [Decrease Max HP] debuff for 1 turn. These debuffs have a 25% chance of being impossible to resist. If the number of buffs on each enemy is less than or equal to the number of buffs on this Champion, he attacks all enemies. *Always lands a critical hit. Has a 75% (100%) chance of placing a [Provoke] debuff and a [Decrease Max HP] debuff on all enemies for 1 turn. These debuffs have a 25% chance of being impossible to resist. Damage based on [DEF] = 3.15 or 2.3 AoE × [DEF] Effects: Decrease Max HP, Provoke | Lvl 2 Damage +15% Lvl 3 Debuff chance: +10% Lvl 4 Debuff chance: +15% |
Storm Epicenter Cooldown: 5 turns | Attacks an enemy. Before attacking, places a 60% Increase DEF buff on the team for 2 turns and 1 stack of Fierce Storm. This attack will always be critical if the target's buff count is less than or equal to the Champion's buff count. Ignores Stoneskin and 50% of the target's DEF if the target's buff count is less than or equal to the Champion's buff count. If the target dies, reduces all enemies' Turn Meters to match the target's Turn Meter. Damage based on [DEF] = 4.7 × [DEF] Effects: 60% Increase DEF, Ignores Stoneskin, Ignores DEF, Fierce Storm, Decrease Turn Meter | Lvl 2 Damage +20% Lvl 3 Cooldown -1 Lvl 4 Cooldown -1 |
Heavenly Blessing Cooldown: 6 turns | Places a 30% Increase C.RATE buff, Block Damage, and Counterattack on the target ally for 2 turns. Fills the Turn Meters of all team members by 25%. Effects: Block Damage, 30% Increase C.RATE, Fill Turn Meters of allies, Counterattack | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 Lvl 4 Cooldown -1 |
Lightning Master [P] | Deals additional pure damage to the target each time an ally under a Fierce Storm stack applied by this hero lands a critical hit. If the target is NOT a BOSS or its minion, the pure damage equals 2% of the target's MAX HP for each buff on this hero (max: 10%). If the target is a BOSS or its minion, the pure damage equals 3% of their MAX HP. *Damage cannot be critical. Available once per skill and for one target. Does not count as a separate hit. This pure damage ignores Shield, Block Damage, and Strengthen. If multiple heroes in the team have this skill, it only triggers for one. This skill does not trigger for hero copies if the hero himself dies. Damage based on [enemy MAX HP] | |
| Aura | Increases Ally SPD in all Battles by 24%. |
Where to get
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