Home Hero Catalog Stout Axeman
Stout Axeman
Rare Dwarves Magic HP

Stout Axeman — guide

Nyresan Union
VerdictFodder
1.5/5
Speed94HP19155Defense892Attack859
Clan Boss1.5
Hydra1
Chimera1
Arena1.5
Dungeons1
Hard dungeons1
Doom Tower1
Faction Wars2
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Stout Axeman

In short

Stout Axeman is a Rare Dwarf with the HP role and Magic affinity. All he does is hand out Reflect Damage and occasionally Provoke at a 35% chance, so he only has a place in early Faction Wars. Build him purely for survivability: HP%, Speed and Accuracy for the Provoke.

Strengths

  • His A2 puts Reflect Damage 15% on himself for 2 turns and, at an 85% chance, on a random ally — a little damage bounced back for the team.
  • The passive heals him for 50% of damage taken while Reflect Damage is on him, so he patches himself up without a healer.
  • While Reflect Damage is up, hits on him have a 25% chance to extend the attacker's debuffs by 1 turn.
  • Provoke on two random enemies sometimes pulls focus away from squishy allies.

Weaknesses

  • His A1 scales off ATK, and his ATK is 859 — practically nothing for an HP champion.
  • Provoke is only 35%, lasts 1 turn and picks random targets, so you cannot control it.
  • Beyond Reflect Damage he brings no healing, buffs or real control to the team.
  • The ratings say it plainly: 1.0 in dungeons, Hydra, Chimera, Hard and Doom Tower, 1.5 in Clan Boss and Arena.

Where to use

The only area where he matters at all is Faction Wars (2.0), where he fills a Dwarf slot and occasionally saves a run with Reflect Damage. You can drag him into early Arena or easy dungeons if your roster is thin. Do not bring him to Clan Boss, Hydra, Chimera, Hard mode or Doom Tower — that is a 1.0.

Stats and gear

Priority: HP% → Speed → Accuracy → Resistance. Rough targets: 60–80k HP, 170–200 Speed, 150+ Accuracy so the Reflect Damage and Provoke land more often, Resistance with whatever is left. Ignore C.RATE and C.DMG — he deals no damage anyway. Sets: HP, Immortal, Speed; HP% gloves, HP% chest, Speed boots. For relics, Golden Elixir.

Masteries and blessings

Trees: Survival Speed and Unflinching — defensive, HP and Resistance oriented rather than damage. Take anything that keeps him alive and cycling turns faster so his A2 comes back sooner. Blessings on a Rare that is widely treated as food are not worth it; if one lands, take a defensive option.

Tomes

If you book him at all, book the A2 first: level 5 gives −1 cooldown, and along the way +15% to the buff and Provoke chances. But spending books on a Rare most players feed is a waste — save them for a Legendary.

Verdict

Food. Keep one copy for Faction Wars and feed the rest.

Build

Key masteries
Survival SpeedUnflinching
Relics
Golden Elixir

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills
Skill Description Level Upgrades

Not One Step Forward

Attacks an enemy.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%

Horde Suppression

Places a 15% Reflect Damage buff on themselves for 2 turns.

Has an 85% chance of placing a 15% Reflect Damage buff on a random ally for 2 turns.

Has a 35% chance of placing a Provoke debuff on two random enemies for 1 turn.

Lvl 2 – Buff/Debuff Chance 5%
Lvl 3 – Buff/Debuff Chance 5%
Lvl 4 – Buff/Debuff Chance 5%
Lvl 5 – Cooldown -1

Dangerous Turn
(Passive)

While this Champion is under a Reflect Damage buff, heals by 50% of the damage received. Also, when this Champion with a Reflect Damage buff is attacked, has a 25% chance to extend the attacker's debuffs by 1 turn.
Cleaver Raid Shadow Legends is a hero from the Nyresan Union faction of the Dwarves. A rather weak hero with the main role of HP in the team. He has a small number of skills (only 3, one of which is passive) that deal damage and buff companions.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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