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Helior
Legendary Banner Lords Force Defense

Helior — guide

Telerian League
VerdictLevel up
3.5/5
Speed95HP18495Defense1542Attack804
Clan Boss3
Hydra2
Chimera3
Arena4
Dungeons3
Hard dungeons3
Doom Tower3.5
Faction Wars4
Mid LegendaryNo idea where =)
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Helior

In short

Helior is a Legendary Defense champion of the Banner Lords with a +60 Resistance aura and damage scaled from DEF. He shines in Arena and Faction Wars, where his team-wide debuff transfer and shield matter most. Build priority is DEF, Speed and a 100% crit rate — without crits his first skill never ramps up.

Strengths

  • His third skill moves every debuff from your team onto one target and immediately hits it with his basic — a full team cleanse that also deals damage, and books bring it down to a 3-turn cooldown.
  • +60 Resistance aura in all battles: cheap RES for the whole squad, great against debuff-heavy Arena teams.
  • His second skill hits all enemies and puts a 2-turn Shield on the team worth 20% of damage dealt — both hit and shield scale off DEF.
  • Passive soaks 30% of the damage whenever an ally carrying 2+ debuffs is attacked.
  • Basic attack adds +5% DEF per crit up to +20%, then heals him for 75% of his DEF.

Weaknesses

  • Base Speed 95 — he is slow and moves last without Speed gear.
  • Hydra is clearly his worst area (2/5).
  • Damage is fully DEF- and crit-dependent; with low C.RATE the basic attack barely stacks.
  • No team heal or DEF buff — only the shield and his own self-heal.

Where to use

Arena (4/5) and Faction Wars (4/5) first — that is where the debuff transfer and shield actually decide fights. Then Doom Tower (3.5/5), followed by Chimera, Clan Boss, dungeons and Hard mode (3/5 each). Keep him out of Hydra (2/5).

Stats and gear

Rough targets: DEF 3000+, Speed 180–220 (higher for Arena), C.RATE 100%, Resistance as high as you can push it — for his third skill RES doubles as accuracy, so don't chase ACC separately. Recommended sets: Speed and Savage — Speed lets him fire the debuff transfer before the team drowns in debuffs, Savage turns his DEF scaling into punchy damage.

Masteries and blessings

Masteries from the build: Invigorated, Growing Resolve, Strengthening Will, Gathering Momentum, Damage Mitigation, Buff Depletion, Bolstered Defense — survivability and support first. No blessing list is given in the build, so pick a defensive or utility blessing that fits your roster. Relics: Infernosphere, Wand of Submission, Volcardiac Heart.

Tombs

Book the third skill first: two levels of cooldown reduction add up to −2 turns, so the debuff transfer comes back far more often. Then the second skill for its −1 cooldown at level 6. Damage levels last.

Verdict

The site author says build him — an average legendary with an unclear home, but Arena and Faction Wars justify the investment thanks to the aura and the debuff transfer.

Build

Artifact sets
SpeedSavage
Key masteries
InvigoratedGrowing ResolveStrengthening WillGathering MomentumDamage MitigationBuff DepletionBolstered Defense
Relics
InfernosphereWand of SubmissionVolcardiac Heart

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Golden Halberd

Attacks an enemy. On a critical hit, increases own DEF by 5% (max: 20%). If DEF has been increased by 20%, heals by 75% of DEF after attacking.

Damage based on [DEF]

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%



Gift of the Sun

Attacks all enemies. Places a Shield buff on all allies equal to 20% of the damage inflicted for 2 turns.
Damage based on [DEF]
Cooldown: 4 turns

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1



Bright Light

Transfers all debuffs from the team to the target, then attacks it with a basic skill. When using this skill, converts its RES into an ACC bonus.
Cooldown: 5 turns

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1



Protector (Passive)

When an ally with 2 or more debuffs is attacked, absorbs 30% of the damage dealt to them.



Resistance Aura in all battles by 60
Increases ally RES in all battles by 60.


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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