Hellborn Sprite — guide
Guide: Hellborn Sprite
In short
Hellborn Sprite is a Rare Support from the Demons faction with Spirit affinity. Her damage scales off ATK, but that is not why you bring her: her A3 extends every buff on the team by 1 turn and adds +15% C.RATE, while her A1 spreads Weaken. She shines in Clan Boss; build priority is low — speed, accuracy, survivability.
Strengths
- A3 extends all team buffs by 1 turn and hands out a 15% C.RATE buff for 2 turns — very generous for a Rare.
- A1 places 15% Weaken for 2 turns at a 50% chance after books — the whole team hits the boss harder.
- A2 hits 3 times, each with a 75% chance to place 100% Heal Reduction for 2 turns.
- Cheap rarity: easy to book, easy to slot into Faction Wars teams.
Weaknesses
- ATK scaling on a Support kit — the stats fight the role and the damage is still negligible.
- 94 base SPD is low; you have to fix it with gear.
- Arena and Doom Tower are near-dead (0.5/5 each).
- A3 sits on a 5-turn cooldown until booked.
Where to use
Best spot is Clan Boss (4/5): Weaken and buff extension are exactly what that fight wants. Faction Wars (2.5/5) is the second home, filling out a Demons team. Dungeons, Hydra and Chimera sit at 2/5 — only if you have nothing better. Arena (0.5/5) and Doom Tower (0.5/5) are not her content.
Stats and gear
Priority: SPD → ACC → HP/DEF. Rough Clan Boss targets: 200–250 SPD, 200–250 ACC so Weaken and Heal Reduction land, 40,000+ HP, 2,500+ DEF. Ignore C.RATE and C.DMG — she is not a damage dealer. Sets: Speed, Perception, Accuracy; for Faction Wars, Speed + Perception is enough.
Masteries and blessings
The recommended build lists one key mastery — Pierce Defenses (Offense tree). Fill the rest by role: Support tree for speed/accuracy in Clan Boss, Defense tree if she keeps dying. The listed relic is Malefic Talon. Take a defensive or accuracy-oriented blessing; do not over-invest.
Tomes
Book A3 first: levels 2 and 3 each cut 1 turn of cooldown, taking it from 5 to 3. Only then put books into A2 for the Heal Reduction chance. If she is fusion fodder for you, spend nothing.
Verdict
On paper a decent early Clan Boss support, but the house verdict is blunt: vault (fusion), with Faction Wars as her ceiling.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
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Tremor
Attacks an enemy. Has a 25% (50%) chance of placing a 15% Weaken debuff for 2 turns.
Damage based on [ATK] = 3.7 × [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Debuff chance +10%
Lvl. 5 Debuff chance +15%![]()
Crush
Attacks an enemy 3 times. Each hit has a 50% (75%) chance of placing a 100% Healing Reduction debuff for 2 turns.
Damage based on [ATK] = 1.6 × [ATK]
Cooldown: 3 turns
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Debuff chance +10%
Lvl. 6 Debuff chance +15%![]()
Alteration
Extends the duration of all buffs on the team by 1 turn, then places a 15% Increase C.RATE buff on the team for 2 turns.
Cooldown: 5 turns
Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
PVE Masteries = Sinner: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
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PVP Masteries = Sinner: masteries for Arena (1v1, 3v3)
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Where to get
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Question — answer
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