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Giscard the Sigiled
Epic Banner Lords Spirit Defense

Giscard the Sigiled — guide

Telerian League
VerdictLevel up
3/5
Speed96HP17505Defense1454Attack683
Clan Boss3
Hydra3
Chimera3
Arena3
Dungeons3
Hard dungeons3
Doom Tower2
Faction Wars4
For Clan BossVault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Giscard the Sigiled

In short

Giscard the Sigiled is an Epic Defense champion from Banner Lords (Spirit affinity) — a provoke-tank with a team-wide DEF and ATK buff plus a Faction Crypt DEF aura. He shines in Faction Wars and as a support body on Clan Boss. Build him for Speed, Accuracy and Defense; damage is a bonus, not the goal.

Strengths

  • Power Place gives the whole team Increase DEF 60% and Increase ATK 50% for 2 turns — fully booked the cooldown drops to 3 turns, so the buff is almost always up.
  • Lion's Roar hits all enemies with up to a 75% chance to Provoke for 1 turn and puts a Shield equal to 25% of his MAX HP on himself for 2 turns. Crowd control and self-sustain in one button.
  • Crusher lands Decrease ATK 50% with up to a 75% chance — exactly what you want on Clan Boss and in dungeons.
  • The Egoist passive fills his Turn Meter by 15% every time an enemy with Provoke or Increase ATK hits him.
  • All three active skills scale off DEF (3.6–3.65×), and his aura adds 27% DEF in Faction Crypts — the tank also hits, and buffs the whole FW team for free.

Weaknesses

  • Only 96 base Speed — without Speed gear his buffs and provoke land late.
  • He is not a damage dealer; the AoE barely registers against bosses.
  • Control is thin: Provoke lasts just 1 turn.
  • 75% is the max chance, not 100% — there is still RNG.
  • Doom Tower is his worst area at 2.0; he brings little to those fights.

Where to use

Start with Faction Wars (4.0) — the aura, the DEF/ATK buff and the provoke cover nearly everything Banner Lords needs. Next is Ice Golem's Peak, where provoking the minions and the self-shield make runs much safer. On Clan Boss he earns a slot with Decrease ATK and the team DEF buff. Arena and regular dungeons are an honest average (3.0). In Doom Tower and the hardest content, leave him at home.

Stats and gear

Priority: DEF → SPD → ACC. Rough targets: 3,000+ Defense, 200+ Speed (190 is fine for FW), 200–250 Accuracy so Provoke and Decrease ATK actually stick. HP comes along for free and feeds his shield. Sets: Lifesteal, Immortal, Guardian, Bloodthirst. Guardian is the spicy pick — part of the damage aimed at your team lands on him instead, and he can take it.

Masteries and blessings

The author's picks are In For The Kill, Expeditious Exploitation and Gathering Momentum — accuracy, support and cooldown-oriented lines. For Clan Boss add the usual damage-proc ultimate mastery and put the rest into survivability. Defensive blessings on raw staying power suit him best. Relics: Molten Deathbell, Perched Shadow.

Tombs

Book Power Place first: the two cooldown levels take it from 5 to 3 turns and turn the team buff into a permanent fixture. Then Lion's Roar for the provoke chance and the −1 cooldown. Leave Crusher for last — it already does its job.

Verdict

The site author says build him, and that holds up: the 3.0 overall rating hides a genuine 4.0 in Faction Wars. If your Banner Lords crypt isn't cleared yet, Giscard is one of the epics that gets it done.

Build

Artifact sets
LifestealImmortalGuardianBloodthirst
Key masteries
In For The KillExpeditious ExploitationGathering Momentum
Relics
Molten DeathbellPerched Shadow
Best in
Ice Golem's Peak

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Crusher

Attacks an enemy. Has a 50% (75%) chance of placing a 50% Decrease ATK debuff for 1 turn.

Damage based on [DEF] = 3.65 × [DEF]

Lvl. 2 – Damage +5%
Lvl. 3 – Damage +5%
Lvl. 4 – Debuff chance +5%
Lvl. 5 – Debuff chance +10%
Lvl. 6 – Debuff chance +10%



Lion's Roar

Attacks all enemies. Has a 50% (75%) chance of placing a [Provoke] debuff for 1 turn. Places a [Shield] buff on this Champion equal to 25% of their MAX HP for 2 turns.

Damage based on [DEF] = 3.6 × [DEF]
Cooldown: 5

Lvl 2 – Damage +15%
Lvl 3 – Buff/Debuff Chance +5%
Lvl 4 – Buff/Debuff Chance +10%
Lvl 5 – Buff/Debuff Chance +10%
Lvl 6 – Cooldown -1



Place of Power

Places a 60% Increase DEF buff and a 50% Increase ATK buff on all allies for 2 turns.
Cooldown: 5 turns

Lvl. 2 – Cooldown -1
Lvl. 3 – Cooldown -1



Egoist (Passive)

Fills its Turn Meter by 15% when hit by an enemy with Taunt or Increase ATK.



DEF Aura in Faction Crypts by 27%.
Increases allies' DEF in Faction Crypts by 27%.
Jizoh


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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