
Harrier — guide
Guide: Harrier
In short
Harrier is a Rare Void Attack champion from the Sacred Order whose only real tool is a 30% DEF Down on his two-hit A2, and even that is chance-based. His ratings sit at 1/5 almost everywhere and the author's verdict is blunt: food. Don't invest — keep him as chickens unless you need a body for Sacred Order Faction Wars.
Strengths
- Withering Volley (A2) hits twice and each hit has a 30% chance to place 30% DEF Down for 2 turns — the only reason to bring him anywhere.
- Aimed Shot (A3) adds +30% C.RATE, so reaching 100% crit on him is cheaper than on most damage dealers.
- The Skilled Ally passive ignores 50% of the target's DEF on critical hits — that is effectively all of his damage.
- Void affinity: no weak hits in dungeons or arena.
- Rare rarity — books and gear are cheap, he asks for nothing exotic.
Weaknesses
- Weak bases: 1,376 ATK, 96 SPD, 749 DEF — slow and fragile.
- The passive only works with Hospitaller in the team, and Hospitaller is a weak Rare himself.
- One single-target debuff: no buffs, no control, nothing beyond damage.
- Ratings: 0.5 in Doom Tower, 1 in Clan Boss, Hydra, Arena and dungeons — he doesn't hold up in real content.
Where to use
Best (and basically only) spot is Faction Wars at 2/5: he can fill a damage slot and land DEF Down. Chimera at 2/5 is a marginal extra. In Clan Boss, Hydra, Arena and dungeons he's 1/5 — early game only. Doom Tower at 0.5: leave him out.
Stats and gear
Push C.RATE to 100% first — without crits the passive does nothing — then ATK. Keep SPD around 170–190 and ACC around 150–200 if you want A2's DEF Down to stick. Take an HP% or DEF% chest, because with those bases he folds to a sneeze. Sets: Crit Rate set, Attack set, Speed set. From the relic list: Malefic Talon.
Masteries and blessings
Offense tree, key mastery Pierce Defenses, then round out with damage nodes. Skip the Support tree entirely — there's nothing there for him. No blessings are listed for him and he isn't worth spending blessings on; save those for real champions.
Tomes
Don't book him — tomes are expensive and the return is tiny. If Faction Wars forces your hand, put books into A2, where levels add +5/+5/+10% to the debuff chance; the -1 cooldown on A3 at level 4 is a nice bonus but not required.
Verdict
Fodder is fodder: 1/5, build him only for Faction Wars if you're truly short on bodies.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Cunning Shot
Damage based on [ATK]

Piercing Shots
Damage based on [ATK]

Aimed Shot
Damage based on [ATK]

Skilled Ally (Passive)
Available only with Hospitaller in the team.
Herald is a hero from the Telerians alliance of the Sacred Order faction. His main role in the team is Attack. He performs well in the Arena on offense. He places a Decrease DEF debuff on the enemy. In addition, his Skilled Ally skill becomes available if Hospitaller is on the team. He is recommended artifacts for C.RATE and Attack.
Where to get
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Question — answer
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