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Harrier
Rare The Sacred Order Void Attack

Harrier — guide

Telerian League
VerdictFodder
1/5
Speed96HP13545Defense749Attack1376
Clan Boss1
Hydra1
Chimera2
Arena1
Dungeons1
Hard dungeons1
Doom Tower0.5
Faction Wars2
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Harrier

In short

Harrier is a Rare Void Attack champion from the Sacred Order whose only real tool is a 30% DEF Down on his two-hit A2, and even that is chance-based. His ratings sit at 1/5 almost everywhere and the author's verdict is blunt: food. Don't invest — keep him as chickens unless you need a body for Sacred Order Faction Wars.

Strengths

  • Withering Volley (A2) hits twice and each hit has a 30% chance to place 30% DEF Down for 2 turns — the only reason to bring him anywhere.
  • Aimed Shot (A3) adds +30% C.RATE, so reaching 100% crit on him is cheaper than on most damage dealers.
  • The Skilled Ally passive ignores 50% of the target's DEF on critical hits — that is effectively all of his damage.
  • Void affinity: no weak hits in dungeons or arena.
  • Rare rarity — books and gear are cheap, he asks for nothing exotic.

Weaknesses

  • Weak bases: 1,376 ATK, 96 SPD, 749 DEF — slow and fragile.
  • The passive only works with Hospitaller in the team, and Hospitaller is a weak Rare himself.
  • One single-target debuff: no buffs, no control, nothing beyond damage.
  • Ratings: 0.5 in Doom Tower, 1 in Clan Boss, Hydra, Arena and dungeons — he doesn't hold up in real content.

Where to use

Best (and basically only) spot is Faction Wars at 2/5: he can fill a damage slot and land DEF Down. Chimera at 2/5 is a marginal extra. In Clan Boss, Hydra, Arena and dungeons he's 1/5 — early game only. Doom Tower at 0.5: leave him out.

Stats and gear

Push C.RATE to 100% first — without crits the passive does nothing — then ATK. Keep SPD around 170–190 and ACC around 150–200 if you want A2's DEF Down to stick. Take an HP% or DEF% chest, because with those bases he folds to a sneeze. Sets: Crit Rate set, Attack set, Speed set. From the relic list: Malefic Talon.

Masteries and blessings

Offense tree, key mastery Pierce Defenses, then round out with damage nodes. Skip the Support tree entirely — there's nothing there for him. No blessings are listed for him and he isn't worth spending blessings on; save those for real champions.

Tomes

Don't book him — tomes are expensive and the return is tiny. If Faction Wars forces your hand, put books into A2, where levels add +5/+5/+10% to the debuff chance; the -1 cooldown on A3 at level 4 is a nice bonus but not required.

Verdict

Fodder is fodder: 1/5, build him only for Faction Wars if you're truly short on bodies.

Build

Key masteries
Pierce Defenses
Relics
Malefic Talon

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Cunning Shot

Attacks an enemy, with a 15% chance of landing an extra hit.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%

Piercing Shots

Attacks an enemy 2 times. Each hit has a 30% chance of placing a 30% Decrease DEF debuff for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Debuff chance +5%
Lvl 4 – Damage +5%
Lvl 5 – Debuff chance +5%
Lvl 6 – Debuff Chance +10%

Aimed Shot

Attacks an enemy. C.RATE +30%.

Damage based on [ATK]

Lvl 2 – Damage +10%
Lvl 3 – Damage +10%
Lvl 4 – Cooldown -1

Skilled Ally (Passive)

Ignores 50% of the target's DEF when the Champion lands a critical hit.

Available only with Hospitaller in the team.

Herald is a hero from the Telerians alliance of the Sacred Order faction. His main role in the team is Attack. He performs well in the Arena on offense. He places a Decrease DEF debuff on the enemy. In addition, his Skilled Ally skill becomes available if Hospitaller is on the team. He is recommended artifacts for C.RATE and Attack.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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