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Harima
Legendary Shadowkin Force Defense

Harima — guide

Nyresan Union
VerdictLevel up
4.5/5
Speed97HP16845Defense1531Attack925
Clan Boss4.5
Hydra4
Chimera5
Arena5
Dungeons3
Hard dungeons2
Doom Tower2.5
Faction Wars5
TOP LEGO FOR ARENAFor DPS
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Harima

In short

Harima is a legendary DEF-based nuker from the Shadowkin faction, specializing in controlling and slaying Demonspawn. She excels in Arena, Faction Wars, and Chimera, and performs well in Clan Boss and Hydra. Build her for high damage and accuracy to land debuffs.

Strengths

  • High damage scaling from DEF, making her both tanky and deadly.
  • Passive reduces enemy ignore DEF effects by 50% and prevents Demonspawn from landing critical hits on her.
  • AoE Provoke on A3 that cannot be blocked or reflected by Demonspawn.
  • A2 steals enemy DEF and boosts her own, ramping up damage and survivability.
  • A1 can place an AoE 50% Decrease ATK on critical hits, adding utility.

Weaknesses

  • Low base Speed (97) requires strong Speed gear to act early.
  • Needs Accuracy for Provoke and Decrease ATK, making her stat-hungry.
  • Against non-Demonspawn teams, her passive offers no crit protection.
  • Less effective in high-level Hard Doom Tower and some dungeons.

Where to use

Best in Arena (5.0), Faction Wars (5.0), and Chimera (5.0). Great for Clan Boss (4.5) and Hydra (4.0). Viable in dungeons (3.0) but weaker in Doom Tower (2.5).

Stats and gear

Stat priority: DEF%, C.RATE, C.DMG, SPD, ACC. Targets: DEF 4000+, C.RATE 100%, C.DMG 200%+, SPD 200+, ACC 250+. Recommended sets: Savage or Lethal for damage, Stoneskin for arena survival, Relentless for extra turns, Regeneration for sustain, Defiant for anti-control.

Masteries and blessings

Masteries: Offense and Defense trees with Pierce Defenses, Invigorated, Gathering Momentum, Boss Slayer. Blessings: Polymorph for arena, Temporal Chains for control, Brimstone for PvE damage. Relics: Irethi Coronet, The Cat's Gaze, Wand of Submission.

Tomes

Prioritize booking A2 and A3 for cooldown reduction to maximize control and damage output. Then book A1 for higher debuff chance.

Verdict

Harima is a top-tier legendary for arena and a powerful DEF-based nuker for multiple areas. Definitely worth building.

Build

Artifact sets
RegenerationRelentlessSavageUntouchableLethalStoneskinDefiant
Key masteries
Pierce DefensesInvigoratedGathering MomentumBoss Slayer
Blessings
BrimstonePolymorphTemporal chains
Relics
Irethi CoronetThe Cat's GazeWand of Submission
Best in
Classic ArenaTag Team Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Desecration

Attacks an enemy. Has a 5-% chance to place a 50% Decrease ATK debuff for 2 turns. Also, if the attack is critical, has a 25% chance to place a 50% Decrease ATK debuff on all enemies for 2 turns.

Damage based on Defense.
Level 2: Damage +10%
Level 3: Buff/Debuff chance +10%
Level 4: Damage +15%
Level 5: Buff/Debuff chance +15%
Damage rating
Multiplier: 3.3*DEF
Overall rating*: Godlike

Righteous Judgment - Cooldown reduced by 4 turns

Attacks an enemy 3 times. Each hit decreases the target's DEF by 5% (max: 30%). Also increases their own DEF by  5% with each hit (max: 100%).
If the target dies, activates the Heavenly Tremor skill.

Damage based on Defense
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage assessment
Multiplier: 1.6*DEF
Overall rating*: Strong

Celestial Tremor - Cooldown 4 turns

Attacks all enemies. Places a Provoke for 1 turn. This debuff cannot be blocked or reflected if the target belongs to the Demonspawn faction.

Damage based on Defense
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.9*DEF
Overall Rating*: Godlike

Demon Slayer [P]

Enemy effects that ignore defense are reduced by 50%.
Champions from the Demonspawn faction cannot land critical hits on this champion.
This champion cannot land weak hits on champions from the Demonspawn faction.

Aura

Increases allies' RES in Arena battles by 80.

PVE Masteries = Harima: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


PVP Masteries = Harima: Arena masteries (1v1, 3v3)

Medal Counter


Nuker

Gifts

Arena Defense
Polymorph


Arena Offense
Turn chains


Late game
Great


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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