
Harima — guide
Guide: Harima
In short
Harima is a legendary DEF-based nuker from the Shadowkin faction, specializing in controlling and slaying Demonspawn. She excels in Arena, Faction Wars, and Chimera, and performs well in Clan Boss and Hydra. Build her for high damage and accuracy to land debuffs.
Strengths
- High damage scaling from DEF, making her both tanky and deadly.
- Passive reduces enemy ignore DEF effects by 50% and prevents Demonspawn from landing critical hits on her.
- AoE Provoke on A3 that cannot be blocked or reflected by Demonspawn.
- A2 steals enemy DEF and boosts her own, ramping up damage and survivability.
- A1 can place an AoE 50% Decrease ATK on critical hits, adding utility.
Weaknesses
- Low base Speed (97) requires strong Speed gear to act early.
- Needs Accuracy for Provoke and Decrease ATK, making her stat-hungry.
- Against non-Demonspawn teams, her passive offers no crit protection.
- Less effective in high-level Hard Doom Tower and some dungeons.
Where to use
Best in Arena (5.0), Faction Wars (5.0), and Chimera (5.0). Great for Clan Boss (4.5) and Hydra (4.0). Viable in dungeons (3.0) but weaker in Doom Tower (2.5).
Stats and gear
Stat priority: DEF%, C.RATE, C.DMG, SPD, ACC. Targets: DEF 4000+, C.RATE 100%, C.DMG 200%+, SPD 200+, ACC 250+. Recommended sets: Savage or Lethal for damage, Stoneskin for arena survival, Relentless for extra turns, Regeneration for sustain, Defiant for anti-control.
Masteries and blessings
Masteries: Offense and Defense trees with Pierce Defenses, Invigorated, Gathering Momentum, Boss Slayer. Blessings: Polymorph for arena, Temporal Chains for control, Brimstone for PvE damage. Relics: Irethi Coronet, The Cat's Gaze, Wand of Submission.
Tomes
Prioritize booking A2 and A3 for cooldown reduction to maximize control and damage output. Then book A1 for higher debuff chance.
Verdict
Harima is a top-tier legendary for arena and a powerful DEF-based nuker for multiple areas. Definitely worth building.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Desecration
Attacks an enemy. Has a 5-% chance to place a 50% Decrease ATK debuff for 2 turns. Also, if the attack is critical, has a 25% chance to place a 50% Decrease ATK debuff on all enemies for 2 turns.
Damage based on Defense.
Level 2: Damage +10%
Level 3: Buff/Debuff chance +10%
Level 4: Damage +15%
Level 5: Buff/Debuff chance +15%
Damage rating
Multiplier: 3.3*DEF
Overall rating*: Godlike
Righteous Judgment - Cooldown reduced by 4 turns
Attacks an enemy 3 times. Each hit decreases the target's DEF by 5% (max: 30%). Also increases their own DEF by 5% with each hit (max: 100%).
If the target dies, activates the Heavenly Tremor skill.
Damage based on Defense
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage assessment
Multiplier: 1.6*DEF
Overall rating*: Strong
Celestial Tremor - Cooldown 4 turns
Attacks all enemies. Places a Provoke for 1 turn. This debuff cannot be blocked or reflected if the target belongs to the Demonspawn faction.
Damage based on Defense
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.9*DEF
Overall Rating*: Godlike
Demon Slayer [P]
Enemy effects that ignore defense are reduced by 50%.
Champions from the Demonspawn faction cannot land critical hits on this champion.
This champion cannot land weak hits on champions from the Demonspawn faction.
Aura
Increases allies' RES in Arena battles by 80.
PVE Masteries = Harima: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

PVP Masteries = Harima: Arena masteries (1v1, 3v3)
Medal Counter

Nuker

Gifts
Arena Defense
Polymorph

Arena Offense
Turn chains

Late game
Great

Where to get
Reviews
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Question — answer
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