
Mountain King — guide
Guide: Mountain King
In short
Mountain King is a Legendary Dwarf Attack champion with Force affinity whose whole kit scales off both HP and ATK. He shines in Classic Arena, Tag Team Arena and Faction Wars, while Hydra and hard PvE are wasted on him. Gear priority is a huge HP pool first, then crit rate and crit damage, with SPD squeezed in where you can.
Strengths
- Massive 31,050 base HP, and all three skills hit for 0.3 × HP + ATK — his tanky stats double as damage.
- Magic Axe ignores 50% of the target's DEF, while King's Might ignores Shield and Block Damage — most arena protection simply doesn't apply to him.
- Passive Fairy Power gives +50% ATK per enemy killed, up to +100% — he snowballs in longer fights.
- Zero ACC needed: he applies no debuffs, so every substat goes into raw damage.
- Rated 4/5 in Arena and 4/5 in Faction Wars, with a solid 3.5/5 on Clan Boss.
Weaknesses
- Almost useless in Hydra (1/5) — that fight wants debuffs and control, not single-target nukes.
- Only 85 base SPD: he is very slow and dies before acting without speed support.
- Hard mode is 2/5, dungeons and Doom Tower are 3/5 — late PvE is not his home.
- HP-based damage means cheap gear makes him hit like a wet noodle; high entry cost.
Where to use
Start with Classic Arena and Tag Team Arena: he punches through shields, ignores half the defense and finishes bulky targets. In Faction Wars he is a strong pick (4/5); on Clan Boss and Chimera he is average (3.5 and 3/5); dungeons and Doom Tower are tolerable (3/5). Skip Hydra and hard mode — 1/5 and 2/5.
Stats and gear
Stat priority: HP → C.RATE / C.DMG → ATK → SPD. Rough targets: HP 70,000+, C.RATE 100%, C.DMG 200%+, ATK 3,000+, SPD 170–200 if you use him in arena; for a slow Tag Team setup you can leave SPD low and put HP% boots on. Don't build ACC at all.
Sets: Savage as the main one — its DEF ignore stacks with Magic Axe; Cruel for extra crit damage; Immortal for survivability and a bit of healing so he lives to take his turn.
Masteries and blessings
Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Bloodthirsty Prowess and Gathering Momentum — all-in on direct damage. Second tree: Invigorated so he doesn't fold before his first hit.
Blessing: Soul Reap. Relics: Malefic Talon, Wand of Submission, Gorecrescent.
Tombs
Books go into Magic Axe first: it's his main nuke and the last level cuts 1 turn of cooldown, which noticeably speeds up his rotation. Then King's Might, which also gets -1 cooldown. Thunder Strike comes last — it only adds damage.
Verdict
Build him: an HP-scaling solo bruiser who chews through shields and half of the enemy's defense on arena. Great for arena and Faction Wars, wrong tool for Hydra and hard PvE.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Thunder Strike
Damage based on [HP][ATK] = 0.3 × [HP] + [ATK]

Magic Axe
Ignores 50% of the target's DEF.
Damage based on [HP][ATK] = 0.3 × [HP] + 1.8 × [ATK]

King's Might
Ignores Shield and Block Damage.
Damage based on [HP][ATK] = 0.3 × [HP] + 1.8 × [ATK]
Mountain King is a Champion from the Dwarves faction of the Nyresan Union in Raid: Shadow Legends. His primary role is Attack. He possesses enormous HP and RES.
Where to get
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Question — answer
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