Home Hero Catalog Hakkorhn Smashlord
Hakkorhn Smashlord
Legendary Skinwalkers Magic HP

Hakkorhn Smashlord — guide

Gaellen Pact
VerdictLevel up
4/5
Speed99HP23790Defense1145Attack848
Clan Boss3.5
Hydra3.5
Chimera3.5
Arena4
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4.5
Mid LegendaryCan't tome it
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Hakkorhn Smashlord

In short

Hakkorhn Smashlord is a Legendary HP-type support from the Skinwalkers with the Magic affinity. His job is to strip every debuff off the whole team, put up Block Debuffs for 2 turns and dump a heal that scales off his own max HP — while still hitting from HP thanks to his HP-scaling damage. Build priority: HP → Speed → Accuracy.

Strengths

  • A2 is one of the fattest cleanses in the game: removes all debuffs from all allies, then applies Block Debuffs for 2 turns, heals the team for 15% of his max HP and an extra 10% per debuff removed — a wall against debuff teams.
  • Damage scales off HP: A1 hits for 0.2×HP, A3 for 0.5×HP. The tankier he gets, the harder he hits back.
  • A3 is an AoE on all enemies, always counts as a normal hit (no crit fishing) and fires even if the hit could kill him.
  • A1 has a 40% chance to place a 1-turn Stun — a nice bonus control layer on a support.
  • Aura: +33% HP to allies in Dungeons, buffing the whole squad for free.

Weaknesses

  • Base Speed of 99 — without support and Speed gear he moves last and cleanses after the team is already shredded.
  • A3 costs him 25% of his max HP, which is risky in long fights without healers or shields around him.
  • His A1 Stun needs Accuracy, and base ACC is only 10 — without ACC investment the control does nothing.
  • Falls off in the hardest content (3.0/5): that tier wants shields and mitigation, not just healing.

Where to use

  • Faction Wars (4.5/5): his home turf — a core Skinwalkers pick covering both survival and damage.
  • Arena (4.0/5): cleanse plus 2-turn Block Debuffs breaks debuff-based teams, and the HP-scaled AoE finishes the job.
  • Dungeons (4.0/5): the +33% HP aura benefits the whole team while the heal and cleanse keep runs stable.
  • Clan Boss, Hydra, Chimera, Doom Tower (3.5/5): usable, but he plays second support rather than the core.
  • Hard content (3.0/5): his weak spot — bring a different tank there.

Stats and gear

Priority: HP% → Speed → Accuracy (if you want the A1 Stun to land) → Resistance. Rough targets: 90k–120k HP, 220–260 Speed, 200–250 Accuracy for control in dungeons and Arena, 300+ Resistance for a PvP build. Ignore Crit Rate and Crit Damage — A3 always deals a normal hit.

  • Sets: Life, Lifesteal (for solo runs and Clan Boss), Curing, Immortal, Divine Life, Resilience, Protection.
  • Relic options worth a look: Journal of Necrotos, Wand of Submission, Perched Shadow.

Masteries and blessings

There are two ready-made profiles: standard PVE (Dungeons, Clan Boss, Doom Tower, Faction Wars) and PVP (Arena 1v1 and 3v3). Both lean on high Resistance so the cleanse and Block Debuffs actually land for the team. Key masteries from the list: Blessed Heal, Invigorated, Gathering Momentum, Heal 'N' Go — everything around healing throughput and staying alive.

  • Blessings: Survival Instinct as the default, Brimstone if you want extra damage, Polymorph in PvP against dangerous targets.

Tombs

Do not dump tomes into him blindly — be selective. Take A3 first: its second level cuts 1 turn off the cooldown, the single best value on the kit. Then A2 (+5% healing per level, which adds up to a real chunk of throughput), and A1 last, since it only improves damage and Stun chance. Short on books? A3 plus a couple of levels in A2 is enough.

Verdict

An average legendary with a very specific, genuinely useful kit: top-tier cleanse plus Block Debuffs and HP-scaled damage in one slot. Build him — especially for Skinwalkers Faction Wars or when you need a support against debuff-heavy teams.

Build

Artifact sets
LifeLifestealCuringImmortalDivine LifeResilienceProtection
Key masteries
Blessed HealInvigoratedGathering MomentumHeal 'N' Go
Blessings
Survival instinctBrimstonePolymorph
Relics
Journal of NecrotosWand of SubmissionPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Unreal Strength

Attacks an enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn.
Damage based on [HP] = 0.2 × [HP]
Lvl 2 – Damage +5%
Lvl 3 – Debuff chance +5%
Lvl 4 – Damage +10%
Lvl 5 – Debuff chance +10%

Encouraging Roar

The hero removes all debuffs from allies, then places Block Debuffs on the team for 2 turns. Heals the team by 15% of their MAX HP. For each debuff removed, additionally heals the ally by 10% of the hero's MAX HP. Cooldown: 4 turns
Lvl 2 – Heal +5%
Lvl 3 – Heal +5%
Lvl 4 – Heal +5%
Lvl 5 – Heal +5%

Blood Bargain

The Hero loses 25% of their MAX HP, then attacks all enemies. The damage dealt will be equal to 50% of the Hero's MAX HP. Always lands a normal hit. The skill works even if the Hero can die. Cooldown: 5 turns.
Damage based on [HP] = 0.5 × [HP] AoE
Lvl 2 – Cooldown -1

HP Aura

Increases Ally HP in Dungeons by 33%.

PVE Masteries = Hakkorn: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Standard PVE


High Resistance


PVP Masteries = Hakkorhn: Arena masteries (1v1, 3v3)

High Resistance


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide