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Khoronar
Legendary Skinwalkers Void HP

Khoronar — guide

Gaellen Pact
VerdictLevel up
4/5
Speed99HP27090Defense958Attack815
Clan Boss3
Hydra4.5
Chimera3.5
Arena4
Dungeons3
Hard dungeons2
Doom Tower3
Faction Wars4.5
PairGood legendaryTome it
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Khoronar

In short

Khoronar is a Legendary Skinwalker HP-type with a Void affinity: a provoker-tank who hands out AoE debuffs and counterattacks everything that is debuffed. He shines in Hydra and Faction Wars, is solid in Arena, and falls off in Clan Boss and Hard mode. Build him on HP with enough Accuracy to actually land his debuffs.

Strengths

  • His A2 (Beast's Roar) puts Provoke on all enemies (75%, 100% with books) and gives himself Block Debuffs plus a 60% DEF bonus for 2 turns.
  • Damage scales off HP (0.1x on A1, 0.22x on A3), so the tank still contributes real damage.
  • The passive counterattacks any enemy under ATK Down, DEF Down or SPD Down — and his A3 spreads ATK Down and DEF Down to the whole enemy team.
  • With Minae in the team his A1 hits twice with a 100% turn-meter reduction, he cleanses himself before buffing, and he counterattacks unconditionally.
  • Killing a target gives the entire team a 60% DEF bonus for 2 turns.

Weaknesses

  • Slow (99 SPD) with a low base DEF (958) — without HP gear he folds fast.
  • A big part of his ceiling is locked behind having Minae.
  • HP multipliers are modest: he is control and survivability, not a damage dealer.
  • Hard mode (2.0) and dungeons (3.0) are his weakest areas.

Where to use

Hydra first (4.5): Provoke on a head, AoE ATK/DEF Down and constant counters on debuffed targets. Then Faction Wars (4.5) and Arena (4.0) — both Classic and Tag Team, where the Provoke and counters carry fights. Chimera (3.5) is situational. Clan Boss, dungeons and Doom Tower sit at 3.0 — bring him only for a specific job. Hard mode (2.0): skip.

Stats and gear

Priority: HP (damage and survival in one stat) → Accuracy 250–350+ for Hydra and Arena → SPD 180–220+ → DEF and RES (250–350+ if he plays Arena). Skip crit entirely, his damage comes from HP. Sets: Immortal or Life for HP, Perception for Accuracy and Speed, Regeneration for solo sustain, Resistance sets for Arena. Relics: Malefic Talon, Wand of Submission, Stormcaller.

Masteries and blessings

Run the listed set: Pierce Defenses, Invigorated, Gathering Momentum, Sharpened Riposte, Bloodthirsty Prowess, Boss Slayer — a hybrid that keeps his HP-based damage relevant while he stays on his feet. Blessings: Brimstone for extra damage pressure, Temporal Chains for Arena control.

Tomes

Book the Provoke skill (A2) first: books take the chance from 75% to 100% and cut 1 turn of cooldown at level 4 — that is his control. Then the AoE ATK/DEF Down skill (A3) for the cooldown and damage, and the A1 last.

Verdict

A good legendary worth levelling and feeding tomes — especially next to Minae, where he becomes a real control engine with free counterattacks.

Build

Key masteries
Pierce DefensesInvigoratedGathering MomentumSharpened RiposteBloodthirsty ProwessBoss Slayer
Blessings
BrimstoneTemporal chains
Relics
Malefic TalonWand of SubmissionStormcaller
Best in
Classic ArenaTag Team Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Battle Ecstasy

Attacks all enemies. Has a 50% chance of decreasing each target's Turn Meter by 5%. If Minaya is on the team, instead attacks all enemies 2 times, and the chance to decrease Turn Meter increases to 100%. The damage from each hit will be reduced by 50%.

Damage based on [HP] = 0.1 × [HP]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%

Beast's Roar

Has a 75% chance to place a Provoke debuff on all enemies for 1 turn. Places a Block Debuffs buff and a 60% Increase DEF buff on this Champion for 2 turns.

If Minaya is on the team, before placing Block Debuffs and Increase DEF on herself, removes all debuffs from herself.

Lvl 2 – Debuff Chance +10%
Lvl 3 – Debuff Chance +15%
Lvl 4 – Cooldown -1

Battle Dance

Attacks all enemies. Places a 50% Decrease ATK debuff on them for 2 turns. If the target already has a Decrease ATK debuff, places a 60% Decrease DEF debuff for 2 turns.

Damage based on [HP] = 0.22 × [HP]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Cooldown -1

Furious Guardian (Passive)

Counterattacks enemies under a Decrease ATK, Decrease DEF or Decrease SPD debuff.

If Minah is in the team, always counterattacks enemies.

Act (Pass)

If this kills an enemy, places an Increase DEF 60% buff on the team for 2 turns.


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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