Home Hero Catalog Killer of Magicians
Killer of Magicians
Common Dark Elves Spirit Attack

Killer of Magicians — guide

The Corrupted
VerdictFodder
1/5
Speed102HP8265Defense771Attack881
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1.5
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Killer of Magicians

In short

Killer of Magicians is a Common Dark Elves Attack champion with Spirit affinity. His whole kit is a single-target hit with a 10% chance to put the enemy's skills on cooldown, backed by 881 ATK and 102 SPD at 6★. Build priority: none — he is food, not a unit you invest in.

Strengths

  • The A1 technically does something: a 10% chance to reset the target's skill cooldowns can occasionally annoy enemies.
  • Common rarity: cheap to level, easy to obtain, perfect material for ranking up and upgrading the rarity of real champions.
  • Spirit affinity is neutral against most content, so he never eats an affinity damage penalty.
  • Faction Wars is his best rating (1.5/5) — he can fill an empty slot on the early stages of Dark Elves crypt.

Weaknesses

  • One skill only: no AOE, no buffs, no debuffs, no passive — nothing to do in a real fight.
  • 6★ stats are tiny: 8,265 HP, 881 ATK, 771 DEF, 102 SPD. He neither kills nor survives.
  • 10% is not control: on average one cooldown reset per ten hits, with no guarantee it matters.
  • Tomes only add +5% damage per level — there is nothing worth boosting.

Where to use

The author's ratings say it all: Faction Wars 1.5, while Clan Boss, Hydra, Chimera, Arena, dungeons, Hard mode and Doom Tower all sit at 0.5, with 1.0 overall. The only real use is early Dark Elves Faction Wars stages where any warm body fills the slot. Do not bring him to Clan Boss, Hydra, Chimera, Arena or dungeons, and definitely not to Doom Tower.

Stats and gear

No build list is given — and rightly so. If you absolutely must fill a Faction Wars slot, aim for speed and attack so he lands at least one hit: SPD 170–200, as much ATK% as possible, C.RATE 70–100%, C.DMG 100%+. Accuracy is not worth building for a single 10% effect. Cheap sets will do: Speed + Offense, ATK% gloves, C.DMG amulet, SPD boots.

Masteries and blessings

No mastery list is provided, because spending scrolls here is a waste. If you are levelling him for Faction Wars, take the Attack tree with basic damage bonuses and put the rest into survival. Do not spend blessings at all — a Common champion is not worth a single one.

Tomes

Books only give +5% damage on levels 2–5; they do not improve the cooldown-reset chance or the skill's cooldown. Verdict: never book a Common champion — those books belong on epics and legendaries. If you insist, book the A1, but the gain is minimal.

Verdict

Food. One weak skill and no stats — keep him for rank-ups, not for fighting.

Skills

Onslaught

Attacks an enemy. Has a 10% chance of putting their skills on cooldown.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Damage +5%.
    Level 5 – Damage +5%.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide