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Hope
Epic The Sacred Order Magic HP

Hope — guide

Telerian League
VerdictVault (fusion fodder)
2.5/5
Speed104HP21315Defense804Attack1079
Clan Boss2
Hydra3
Chimera2.5
Arena2.5
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars2.5
Fusion fodder only
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Hope

In short

Hope is an Epic Health-role champion of the Sacred Order: a team-wide shield scaling off her MAX HP, buff extension and an AoE buff strip. She shines in Hydra and Faction Wars and falls flat almost everywhere else. Build priority is HP and Speed with enough ACC for the strip — level her only if you need her for Faction Wars.

Strengths

  • Team shield for 2 turns worth 25–45% of her MAX HP — effectively a second healing layer on an HP scale.
  • Encourage extends every ally buff by 1 turn — stacks nicely with shields and buffs.
  • Sacred Storm removes all buffs from all enemies (50% base, +25% with books) — good against buff-heavy waves.
  • Faction Crypts passive: +31% HP to all allies — a real bonus for FW.
  • Solid HP base of 21,315 at 6★.

Weaknesses

  • All three skills scale off ATK, but her ATK is only 1,079 — damage is negligible.
  • 104 base SPD and 804 DEF: slow and squishy, easy to lock down.
  • No heal, no revive, no cleanse — just a shield.
  • Block Buffs on A1 is only 30%, the A3 strip is 50% before books, and both are single hits.

Where to use

First of all Hydra (3.0): buff strip and Block Buffs on the heads, plus shields and buff extension for the team. Then Faction Wars (2.5), where her passive adds +31% HP. Arena and Chimera (2.5) only as niche support. Clan Boss, dungeons, Hard mode and Doom Tower (2.0) — weak.

Stats and gear

Priority: HP% → SPD → ACC. Targets: HP 60–80k+, SPD 200–250, ACC 200–250 (for the strip and Block Buffs), RES optional. Ignore ATK and crit. Sets: Health or Immortal, Speed, Perception. Relics: Orb of Transfixion, Harp of Kasbiel.

Masteries and blessings

Support and Defense trees. Key picks from the list: Invigorated, Survival Speed, Targetfinder (accuracy), Revival Blessing, Revival's Boon. Blessings for survivability and support.

Tomes

If you do build her, book A3 (Sacred Storm) first for the −1 cooldown and +25% strip chance, then A2 for shield strength. For a fusion-vault champion, don't spend tomes.

Verdict

A narrow support: shield and buff strip for Hydra and Faction Wars, nothing more. The site author's verdict is simple — vault (fusion), Faction Wars only.

Build

Key masteries
InvigoratedSurvival SpeedRevival BlessingTargetfinderRevival's Boon
Relics
Orb of TransfixionHarp of Kasbiel

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Arrest

Attacks an enemy, has a 30% chance of placing a Block Buffs debuff for 2 turns.

Damage based on [ATK] = 4.5 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Debuff chance +5%
Lvl 4 – Damage +10%
Lvl 5 – Debuff Chance +10%

Encouragement

Extends the duration of buffs on the team by 1 turn. Places a Shield on the team equal to 25% of this Champion's MAX HP for 2 turns.

Lvl 2 – Shield +5%
Lvl 3 – Shield +5%
Lvl 4 – Shield +5%
Lvl 5 – Shield +5%

Sacred Storm

Attacks all enemies, with a 50% chance to remove all buffs.

Damage based on [ATK] = 5 × [ATK] AoE

Lvl 2 – Damage +10%
Lvl 3 – Remove Chance +10%
Lvl 4 – Removal chance +15%
Lvl 5 – Cooldown -1

Increases allies' HP in Faction Crypts by 31%

Hope Raid Shadow Legends is a hero from the Telerian League faction of The Sacred Order. Her main role in the team is HP. With her abilities she places a shield on allies, and on enemies a Block Buffs, and has the ability to remove all buffs from them. Artifacts for defense and HP suit her.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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