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Honor Guard
Rare Dwarves Force Defense

Honor Guard — guide

Nyresan Union
VerdictFodder
1.5/5
Speed99HP15525Defense1233Attack760
Clan Boss1
Hydra1
Chimera2
Arena1
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars1.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Honor Guard

In short

Honor Guard is a Rare Dwarves Defense champion with Force affinity whose whole damage scales off DEF, and whose aura gives +25% Ally Defense to Force allies in all battles. He only has a narrow niche — Magic Keep and dungeons where Block Buffs and buff stealing matter. Build him for that and nothing else: DEF first, then Speed and Accuracy.

Strengths

  • DEF-based damage: every point of Defense feeds both survival and damage.
  • Aura: +25% Ally DEF for Force allies in all battles — passive value for Force teams and Faction Wars.
  • Star Shackles: 75% chance to place Block Buffs for 2 turns, 100% once booked.
  • Fateful Transfer steals 2 random buffs from the target — strips shields and buffs.
  • Bell Ringer places -25% Accuracy when the target has no active buffs.

Weaknesses

  • Weak base stats for a tank: 1,233 DEF and 99 SPD at 6★.
  • Brings no team support beyond the aura — no shields, heals or Provoke.
  • Every debuff is single-target and chance-based; unreliable without books.
  • Ratings 1.0–2.0: he does not belong in Clan Boss, Hydra, Arena or Hard content.

Where to use

Best scores are dungeons (2.0) and Chimera (2.0) — in Magic Keep, Block Buffs and buff stealing actually slow the boss down. Next come Doom Tower and Faction Wars (1.5), mostly as a filler body in a Dwarf squad. In Clan Boss, Hydra, Arena and Hard modes (1.0) leave him at home.

Stats and gear

Priority: DEF → SPD → ACC. Rough targets: 2,500–3,000+ DEF (it is also his damage stat), 170–200 SPD, 200+ ACC if you take him into Doom Tower or Faction Wars. Skip C.RATE and C.DMG — they add almost nothing. Sets: Defense x2, Speed, Perception or Accuracy to patch up ACC. From the list, Orb of Transfixion as his relic.

Masteries and blessings

Defense tree plus Support for Accuracy: take Invigorated for survivability and Targetfinder for ACC so his debuffs and steals actually land. Nothing exotic — he is not worth a full dedicated mastery farm.

No blessings are listed for him, and he is not worth the investment anyway.

Tomes

Book Star Shackles first: chance to 100%, then the cooldown. It is his only reliable tool. Fateful Transfer second if you have spare tomes.

Verdict

Food. Keep him for the aura in Faction Wars and the occasional Magic Keep run — he has no place in serious content.

Build

Key masteries
InvigoratedTargetfinder
Relics
Orb of Transfixion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Bellringer

Attacks an enemy. If the target has no active buffs, has a 50% chance of placing a 25% Decrease ACC debuff for 2 turns.

Damage based on [DEF]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%

Fatal Transfer

Attacks an enemy. Has a 50% chance to steal 2 random buffs from the target.

Damage based on [DEF]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Debuff chance 10%
Lvl 6 – Debuff chance 15%
Lvl 7 – Cooldown -1

Starry Shackles

Attacks an enemy. Has a 75% chance of placing a Block Buffs debuff for 2 turns.

Damage based on [DEF]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%
Lvl 6 – Debuff chance 10%
Lvl 7 – Debuff Chance 15%
Lvl 8 – Cooldown -1
Aura
Increases Ally DEF in all Battles by 25%.

Sentinel is a Rare Champion from the Dwarves Faction of the Nyresan Union. His main role in the team is Defense. Despite very weak ratings, this Champion is highly rated in battles in the Magic Citadel.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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