
Hellgazer — guide
Guide: Hellgazer
In short
Hellgazer is an Epic Spirit Attack champion from the Demons faction — an ATK-scaling damage dealer who buffs her own ATK and refills her turn meter with critical hits. She is not a carry anywhere: 2/5 overall, 3/5 in Clan Boss and 2.5/5 in Faction Crypts. Build priority is low — vault (fusion) unless you need Crypt help.
Strengths
- Dark Awakening removes all debuffs from herself, applies Increase ATK 50% for 2 turns and grants an Extra Turn — two actions in a row without outside support.
- Sinister Lightning hits all enemies, and every critical hit fills her turn meter by 10% — against five targets at 100% C.RATE that is half a bar.
- A1 has a 30% chance to place Decrease DEF 60% for 2 turns — a genuinely useful debuff, just unreliable.
- Aura: +27% Ally ATK in Faction Crypts, a real bonus for pushing FW stages.
- Hits hard once buffed (author's note).
Weaknesses
- Only 1,476 base ATK and 650 DEF on 17,670 HP — she folds to AoE.
- Decrease DEF sits on a single-target 30% roll; no reliable debuffing.
- 97 SPD is slow, so gear has to fix it.
- Nothing for Hydra (1/5) or Doom Tower (1.5/5): no control, no sustain, no utility.
Where to use
Best is Clan Boss (3/5) as an early damage filler where her Decrease DEF and self Increase ATK matter. Then Faction Crypts (2.5/5), where the aura and AoE pay off, and Arena (2.5/5) as a plain AoE nuker behind an ATK buff. Dungeons, Hard mode and Chimera are 2/5 — filler only. Skip Hydra (1/5) and Doom Tower (1.5/5).
Stats and gear
- C.RATE to 100% first — it drives both damage and turn-meter fill.
- Then C.DMG and ATK%, with SPD around 170–200 so she actually takes turns.
- Skip ACC: a 30% single-target Decrease DEF is not worth the slot — put it into HP%/DEF% for survival instead.
- Sets: Savage, Cruel, Speed, Fury.
- Relics: Malefic Talon, Gorecrescent.
Masteries and blessings
- Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Bloodthirsty Prowess — all damage.
- Fill the rest with Defense/Support survival nodes; a T6 boss-damage mastery only makes sense if you really run her in Clan Boss.
- Blessings are not a priority: if you have a slot, take a cheap damage-oriented one and don't invest further.
Tombs
Book Dark Awakening first — the -1 cooldown means more frequent Increase ATK plus Extra Turn. Second is Sinister Lightning for its -1 cooldown on the AoE. A1 is damage only; don't spend books there.
Verdict
Vault (fusion): an epic that hits hard but is only worth fielding in Faction Crypts and early Clan Boss.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Soul Splitting
Attacks an enemy. Has a 30% chance of placing a 60% Decrease DEF debuff for 2 turns.
Damage based on [ATK]

Awakening of Darkness
Removes all debuffs from this Champion. Places a 50% Increase ATK buff on this Champion for 2 turns. Then gets an extra turn.

Ominous Lightning
Attacks all enemies. Each critical hit fills the Champion's Turn Meter by 10%.
Damage based on [ATK]

Increases allies' ATK in Faction Crypts by 27%.
Inferno Raid Shadow Legends is a hero from the “The Corrupted” union of the “Demonspawn” faction. Her main role in a team is Attack. With her abilities she decreases enemies' Defense. She is able to increase her own Attack and fill her Turn Meter. She is suited to artifacts for Attack and C.RATE.
Where to get
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Question — answer
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