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Chaplain
Rare The Sacred Order Force Support

Chaplain — guide

Telerian League
VerdictVault (fusion fodder)
2/5
Speed102HP15855Defense892Attack1079
Clan Boss2
Hydra2
Chimera0.5
Arena1.5
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Chaplain

In short

Chaplain is a Rare Support champion of the Sacred Order with the Force affinity: she cleanses all debuffs from one ally along with a heal, and her A3 hits every enemy while healing the whole team for 25% of the damage dealt. She is not a star: her realistic ceiling is Faction Wars and early dungeons. Worth building only for Faction Wars, or if you genuinely have no other healer.

Strengths

  • Her A2 strips all debuffs from one ally and heals at the same time — still a working tool against poisons, Decrease SPD and Heal Reduction.
  • A3 hits all enemies and heals the whole team for 25% of damage dealt, so the healing comes for free on a damage turn.
  • Decent HP for a Rare (15 855 at 6★) — she survives long enough to take her turns even in weak gear.
  • Cheap to gear and cheap to book: Rare tomes are not a painful investment.

Weaknesses

  • Her heals scale off Attack, and base Attack is only 1 079 — the healing numbers are tiny, so ATK% is close to wasted.
  • No buffs, no revive, no debuffs: a bare-minimum utility kit.
  • 102 Speed is slow; without speed gear her cleanse arrives a turn too late.
  • Practically useless in Chimera (0.5) — there is simply nothing for her to do there.

Where to use

Her home is Faction Wars (2.5), where the cleanse plus small heal patches thin Sacred Order teams. In dungeons, Hard mode, Doom Tower, Clan Boss and Hydra (all 2.0) she is only a stopgap until real support shows up. In Arena (1.5) she is out of place — that mode wants buffs and speed, not a trickle of healing. Skip Chimera (0.5) entirely.

Stats and gear

Priority: Speed → HP% / DEF%. Rough Faction Wars targets: 190–220 Speed, 35–45k HP, 2 000+ Defense. Accuracy is unnecessary — she lands no debuffs — and crit stats do nothing for her. Only stack ATK% if you insist on bigger heals, and even then sparingly. Sets: Speed (2 pieces) plus Life or Immortal; HP%/DEF% gloves, HP%/DEF% chest, Speed boots. From the relic list: Gilded Dragonstone and Orb of Transfixion.

Masteries and blessings

Trees: Support + Defense, all about staying alive and cycling turns. The listed picks are Invigorated, Strengthening Will and Targetfinder; the first two are the priority, the third if you want a little more value out of A3. No blessing is listed — if one is free, take anything defensive: she has to live long enough to cleanse.

Tombs

Book A2 (her cleanse-heal) to level 4 first: that is the −1 cooldown, and it makes her main button come around noticeably faster. Then A3 to level 5 for its own −1 cooldown, so the team heal is more consistent. Leave A1 alone.

Verdict

Site verdict: vault (fusion) — keep her for fusion and Faction Wars, do not slot her into serious teams.

Build

Key masteries
InvigoratedStrengthening WillTargetfinder
Relics
Gilded DragonstoneOrb of Transfixion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Sacred Punch

Attacks an enemy.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%

Initiation

Removes all debuffs from an ally and heals them. The amount healed is based on the Champion's ATK.
Lvl 2 – Heal +5%
Lvl 3 – Heal +5%
Lvl 4 – Cooldown -1

Radiance

Attacks all enemies. The Hero heals all allies by 25% of the damage dealt.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Cooldown -1

Chaplain in Raid Shadow Legends is a Champion from the Telerian League of the The Sacred Order faction. Her main role in a team is Support. This Champion's skills are aimed at healing her allies. Artifacts for Defense and HP suit her best.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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