
Castigator — guide
Guide: Castigator
In short
Castigator is a Rare Sacred Order champion in the HP role with Magic affinity. His job is light support: a Provoke on his A1 and a heal that redistributes the whole team's HP on his A2. The site author's call is blunt — he is food. Invest only if you need him for Faction Wars or the earliest dungeons.
Strengths
- Heavenly Chance heals the lowest-HP ally for 20% of his own MAX HP, then splits the team's total HP evenly — great against single-target focus.
- After the A2 he takes another turn, so he can immediately follow up with Provoke or a second heal.
- Passive Direct Rebuff cuts damage from enemies under Provoke by 15%, which pairs with his own A1.
- A1 damage scales off HP (0.24 × HP), so an HP build both tanks and hits.
- 25% chance to place Provoke for 1 turn — usable control early on in PvE.
Weaknesses
- The heal is only 20% of his own HP and the redistribution is situational — he will not outheal heavy AoE.
- Base Speed 95: without Speed gear he moves last and heals after someone already died.
- Provoke is weak — 25% (up to 40% with books) and only 1 turn.
- Close to useless in Arena and against Chimera, and weak in Hard dungeons.
Where to use
Best areas are Faction Wars (3.0) and normal Dungeons (3.0), where his heal and Provoke still matter. Clan Boss, Hydra and Doom Tower sit at 2.5 — tolerable only early. Hard dungeons 2.0. Do not bring him to Arena or Chimera (1.5): Provoke feeds enemy passives and the healing is too small.
Stats and gear
Priority: HP → Speed → Accuracy → Defense. Rough targets: 60–80k HP (he has 18,990 at 6★, so gear has to carry it), 170–200 Speed, 150–200 Accuracy for Provoke, the rest into Defense. Crit Rate and Crit Damage are not a priority. From the build list, use the relics Mask of Rage and Perched Shadow. Set-wise go for survivability and Speed: Immortal, Speed, Regeneration, with Life/HP as a base.
Masteries and blessings
This is a pure PvE build: dungeons, Clan Boss, Doom Tower, Faction Wars. He is not recommended for PvP, so the Arena tree is wasted on him. The build list gives Blessed Heal, Puppetmaster and Heal 'N' Go. Fill out Support for cooldown/speed and Defense for survivability.
Tombs
Book the A2 Heavenly Chance first: the −1 cooldown at levels 4 and 5 is the real gain. Only then throw books at the A1 for the extra Provoke chance (+5%/+10%).
Verdict
Food. Keep one for Faction Wars if you have nothing else for the faction, and do not spend books or good gear on him.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Revenge
Attacks an enemy. Has a 25% chance of placing a Taunt debuff for 1 turn.
Damage based on [HP] = 0.24 × [HP]
Taunt
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff chance: +5%
Lvl 5 Debuff chance: +10%

Heavenly Chance
Heals the ally with the lowest HP by 20% of this Champion's MAX HP, then evenly distributes the team's total HP among all allies and takes an extra turn.
Turn Cooldown: 6
Lvl 2 Heal +5%
Lvl 3 Heal +5%
Lvl 4 Cooldown -1
Lvl 5 Cooldown -1

Direct Reprisal (Passive)
Receives 15% less damage from enemies affected by Taunt.
PVE Masteries = Punisher: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Standard PVE

PVP Masteries = Punisher: masteries for Arena (1v1, 3v3)
This champion is not recommended for PVP
Where to get
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Question — answer
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