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Karato Foxhunter
Legendary Shadowkin Spirit Attack

Karato Foxhunter — guide

Nyresan Union
VerdictVault (fusion fodder)
4/5
Speed99HP17340Defense859Attack1564
Clan Boss4
Hydra2
Chimera3
Arena4
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars4.5
Vault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Karato Foxhunter

In short

Karato Foxhunter is a Legendary Attack champion from the Shadowkin with a +20% C. Rate aura in all battles and an AoE Block Active Skills. He shines in the Arena and Faction Wars, works as a plain damage dealer on the Clan Boss, and does nothing in Hydra. Build him for raw damage: C. Rate to 100%, then C. DMG and ATK, with SPD and ACC on top for PvP.

Strengths

  • +20% C. Rate aura in all battles — saves crit stats for the whole team.
  • Sharp Suppression hits all enemies with Block Active Skills for 2 turns, 100% chance when maxed; with Yumeko it cannot be resisted.
  • Tight Bonds is a 2-turn Stun with a 6.5× ATK multiplier — a solid single-target nuke.
  • His Courage passive means his damage can't be cut by enemy masteries or passives (boss passives aside), so defensive passives don't stop him.
  • 4.5/5 in Faction Wars — he nearly solo-closes the faction.

Weaknesses

  • The same passive blocks scaling: ally passives and masteries can't raise his damage, so his ceiling is low.
  • Half his kit needs Yumeko — without her there's no cooldown reset and no irresistible block.
  • Weak bases: 859 DEF, 17,340 HP and 99 SPD leave him fragile and slow; in PvP he eats control.
  • Hydra is 2/5 and dungeons, Doom Tower and hard content sit at 3/5, so he isn't a PvE workhorse.

Where to use

Arena first (4/5): the AoE Block Active Skills plus the aura are his main selling point. Then Clan Boss (4/5) as extra damage and Faction Wars (4.5/5). In dungeons, Doom Tower and hard modes he's a 3/5, and Chimera is 3/5. Skip Hydra entirely — 2/5.

Stats and gear

Priority: 100% C. Rate, 200%+ C. DMG, 4000+ ATK, 180–220 SPD, and 200–250 ACC if you lean on the Stun and Block in PvP. With 859 DEF and 17k HP he doesn't survive, so speed is his defence. Sets: Offense, Crit Damage, Savage, Cruel, Divine Offense, Lethal.

Masteries and blessings

The site's pick: Pierce Defenses, Invigorated, Gathering Momentum, Constant Onslaught, Bloodthirsty Prowess — all-in damage. Run separate PvE masteries (dungeons, Clan Boss, Doom Tower, Faction Wars, up to a boss killer) and a PvP nuker page for Arena 1v1 and 3v3. Relics: Malefic Talon, The Cat's Gaze, Wand of Submission. No specific blessing is listed — take a standard attack/crit one.

Tombs

Book Sharp Suppression first: the books add damage and, more importantly, push Block Active Skills to a 100% chance (levels 2 and 4). Then take Tight Bonds to level 5 for the −1 cooldown. The default skill comes last.

Verdict

The author's call is vault (fusion). Unless you need the fusion, the aura or a Faction Wars clear, he isn't worth tomes or gear — a nuker with a capped damage ceiling doesn't pay you back.

Build

Artifact sets
OffenseCrit DamageSavageCruelDivine OffenseLethal
Key masteries
Pierce DefensesInvigoratedGathering MomentumConstant OnslaughtBloodthirsty Prowess
Relics
Malefic TalonThe Cat's GazeWand of Submission

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Triple Might

Attacks an enemy 3 times. Each hit has a 20% chance of placing a 25% Weaken debuff for 2 turns.
Damage based on [ATK] = 1.5 × [ATK]
Weaken
Lvl 2 Damage +5%
Lvl 3 Debuff chance: +5%
Lvl 4 Damage +5%
Lvl 5 Debuff chance: +5%


Enduring Bonds

Attacks an enemy. Places a Stun debuff for 2 turns. Takes an extra turn and resets this skill's cooldown if this skill kills an enemy and Yumeko is on the team.
Damage based on [ATK] = 6.5 × [ATK]
Stun
Cooldown: 4 turns
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%
Lvl 5 Cooldown -1
​

Sharp Suppression

Attacks all enemies. Has an 80% (100%) chance of placing a [Block Active Skills] debuff for 2 turns. This debuff cannot be resisted if Yumeko is on the team.
Damage based on [ATK] = 4.65 × [ATK] AoE
[Block Active Skills]
Cooldown: 4
Lvl 2 Buff/Debuff Chance +10%
Lvl 3 Damage +10%
Lvl 4 Buff/Debuff Chance +10%
Lvl 5 Damage +10%


​Courage (Passive)
The damage dealt by this Champion cannot be reduced by enemy masteries or passive skills, except for Boss passive skills.
The damage dealt by this Champion cannot be increased by ally passive skills or masteries, or their own.
Resets the cooldown of all their skills and gains a turn each time Yumeko dies.

Aura of C.RATE in all battles 20%

Increases Ally C.RATE in all battles by 20%.

PVE Masteries = Karato Foxhunter: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Clan Boss


General PVE (Nuker)


PVE Boss Killer


PVP Masteries = Karato Foxhunter: Arena masteries (1v1, 3v3)

Nuker


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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